1. This forum is for bug reporting of current Live Game Server issues ONLY.
    Be sure to follow the format below, it will help us out greatly in responding. If you do not, your report may not be entered into the system.

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug in all likely categories before posting in order to avoid duplicate reports.
    • Be sure to provide details of what the issue is and how to re-produce it, but keep your bug report factual.
    • Only report oneissue per thread, additional issues may be ignored.
    • Do not add, include or modify the thread moderator tags in the title of the thread. (indicators in the [])
    • Reply to an existing thread if you have additional information for the reported bug.
      Do not use this forum for commentary, your post will be deleted and you may be moderated, suspended or banned if the activity continues.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    NOTE: Important information including your location and system specs are automatically put into your clipboard when using /bug in the game (DO NOT add additional system specs unless requested). When starting your post, just use <CTRL>-V to insert the data and fill in the entries with no data.

    Please include Screenshots if possible. Images can be saved on our SotA Discord Server here

    If the clipboard does not work, use and fill in this Bug Report Template:
    1. Title:
    2. Reproducible?
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs: (RAM, CPU, GPU and Operating System only)
    Dismiss Notice
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[No Response] Skele's get stuck

Discussion in '*** Bug Report Archive (After R75) ***' started by Keyman, Jan 13, 2021.

Thread Status:
Not open for further replies.
  1. Keyman

    Keyman Avatar

    Messages:
    103
    Likes Received:
    60
    Trophy Points:
    18
    In Deep Ravenwood, there is a south opening to where the Skele's area is, near that opening is a hill to the west. When a skele mage runs through that area, they "fall into the hill" and get stuck partially sticking out. while they can shoot from that spot, they cannot be engaged.
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,747
    Likes Received:
    19,501
    Trophy Points:
    153
    @Keyman, please provide a /loc.
     
  3. Keyman

    Keyman Avatar

    Messages:
    103
    Likes Received:
    60
    Trophy Points:
    18
    Okay, cause there's one stuck there now.. LOL... can't be killed because it won't target him. Anyway, enter through south entrance, walk up to the road, above where the bear is and hand a right, on the left is an opening in the rocks, go in and there is a hill area to the left. Skeles running past that area will get stuck. It's like the fall into the hill and can't get back out... and since they aren't very visible, you can't kill them, but they can shoot at you. Thanks for looking into it.
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,747
    Likes Received:
    19,501
    Trophy Points:
    153
    seriously, @Keyman, go stand in that spot in game, type
    /loc
    and come paste the output into this thread.
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,747
    Likes Received:
    19,501
    Trophy Points:
    153
    archived after receiving no response to a request for more information.
     
Thread Status:
Not open for further replies.