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[Needs More Info] Opening "character" window sometimes crashes client

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Barugon, Dec 29, 2021.

  1. Barugon

    Barugon Avatar

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    12/29/2021 14:00 Title: Opening "character" window sometimes crashes client
    Reproduction Rate: 10% - 20%
    Blocker? No
    Details: Opening the character window will sometimes crash the client. This most often happens when I have a bank window also open. Right before this report, I was in Troll's Bridge and tried to open the character window while harvesting an iron node. This behavior is pretty recent; like perhaps right after release 95.
    Steps to Reproduce:
    User Specs: OS: Linux 5.15 64bit CPU: AMD Ryzen 9 3900X 12-Core Processor (12) System RAM: 32101 GPU: AMD Radeon RX 5700 XT (NAVI10, DRM 3.42.0, 5.15.11-200.fc35.x86_64, LLVM 13.0.0) GPU RAM: 7286 SotA.Linux.64.1498.Date.12.20.21
    Area: RandomEncounter_Alpine01_Road/Troll Area Display Name: Troll's Bridge
    Loc: (50.6, 64.6, 51.1)
    Debug: UmFuZG9tRW5jb3VudGVyX0FscGluZTAxX1JvYWR8VHJvbGx8KDUwLjYwNiwgNjQuNTk2LCA1MS4wODQpfCgwLCAtMC4zNjUsIDAsIC0wLjkzMSl8MzguOTE5OTl8MjguODA3MzV8My4zNTI0Mg==
     
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Was there any data in the output_log that might be helpful? Does the Linux version have the 'Unity Crash Handler' that automatically submits crash reports to the devs?
     
  3. Barugon

    Barugon Avatar

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    Where is this "output_log"?

    Is this something that is supposed to come up up after a crash? If not then how would I know?
     
  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    I'm not sure in Linux - @Alley Oop might know?
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    there is no pop-up after a crash, but the last crash log is uploaded by the launcher the next time you use it
     
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  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    ~/.config/unity3d/Portalarium/Shroud of the Avatar/

    no output.log, but yes player.log and sota_log.txt
     
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  7. Echondas

    Echondas Bug Hunter Bug Moderator

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    Thanks :) In Windows, there's a unity crash handler that pops up; wasn't sure how it worked in Linux.
     
  8. Barugon

    Barugon Avatar

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    So, it just crashed again. Here's what I did:
    • Started the client and logged in.
    • Opened my bank and then opened a sub container of crafting supplies.
    • Opened my inventory.
    • Open the character window and crash (before the character window appears, the client freezes and then exits a few seconds later).
    sota_log.txt was not written to since the previous time I logged on which was a couple hours earlier. Player.log has events up until I opened my bank. Here it is:
    Code:
    Desktop is 2560 x 1440 @ 60 Hz
    Initialize engine version: 2018.4.35f1 (dbb5675dce2d)
    GfxDevice: creating device client; threaded=1
    Renderer: AMD Radeon RX 5700 XT (NAVI10, DRM 3.42.0, 5.15.13-200.fc35.x86_64, LLVM 13.0.0)
    Vendor:   AMD
    Version:  4.6 (Core Profile) Mesa 21.3.3
    GLES:     0
     GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
    ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
    _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB
    _tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
    ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT
    _texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
    OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 49856656
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.048 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Default vsync count 1
    requesting resize 2560 x 1440
    Using native desktop resolution 2560 x 1440
    requesting fullscreen 2560 x 1440 at 0 Hz
    Desktop is 2560 x 1440 @ 60 Hz
    UnloadTime: 6.308000 ms
    GameManagerSceneObject.Awake. 1/16/2022 12:48:16 AM
    SystemInfo, graphicsDeviceName=AMD Radeon RX 5700 XT (NAVI10, DRM 3.42.0, 5.15.13-200.fc35.x86_64, LLVM 13.0.0), graphicsMemorySize=7630, graphicsDeviceType=OpenGLCore, operatingSystem=Linux 5.15   64bit, processorCount=12, processorType=AMD Ryzen 9 3900X 12-Core Processor, systemMemorySize=32101
    SotA.Linux.64.1501.Date.01.14.22, LocalTime=1/16/2022 12:48:16 AM, Patch=nut-ranger.5
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=32101
    Setting executable permissions for /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Plugins/ZFGameBrowser
    Steam Initialized: False
    requesting resize 2560 x 1440
    Using native desktop resolution 2560 x 1440
    requesting fullscreen 2560 x 1440 at 60 Hz
    Desktop is 2560 x 1440 @ 60 Hz
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    StateMachine (LoginManager): State (LoadCharacters): 0 : 579a1ef5abb71901309788f2
    StateMachine (LoginManager): State (LoadCharacters): Found character: Barugon
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Knowledge: Loaded 4992 character flags, 4 user flags
    PushLevel: Added level POT_island_metropolis_01_template/Mystic Isle, spawnPoint:, hex:5090,5086
    AsyncLoadSequence begin. SceneToLoad: POT_island_metropolis_01_template/Mystic Isle:
    12:48:47 AM: Loading Scene...
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=2
     
    (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
    
    12:48:50 AM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 60)
    UnloadTime: 10.181000 ms
    GameManagerSceneObject.Awake. 1/16/2022 12:48:51 AM
    NavMeshLoadTime SceneId=POT_island_metropolis_01_template , Time=0.2673988
    Pathfinding: Load Loaded
    Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapGenShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-BaseGen' not found
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    /home/Barugon/Lua
    Camera: CameraRig_Universal (CameraController)
    requesting resize 2560 x 1440
    Using native desktop resolution 2560 x 1440
    requesting fullscreen 2560 x 1440 at 0 Hz
    Desktop is 2560 x 1440 @ 60 Hz
    
    Unloading 140593 unused Assets to reduce memory usage. Loaded Objects now: 300694.
    Total: 1429.458000 ms (FindLiveObjects: 25.620000 ms CreateObjectMapping: 16.846000 ms MarkObjects: 550.348000 ms  DeleteObjects: 836.643000 ms)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 60)
    GC.Collect() took 0.1 seconds
    12:48:54 AM: Level loaded.
    12:48:54 AM: Scenario init completed. Scenario:Mystic Isle
    Checksum for POT_island_metropolis_01_template/Mystic Isle: 947590006
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 300699.
    Total: 595.854000 ms (FindLiveObjects: 18.190000 ms CreateObjectMapping: 7.469000 ms MarkObjects: 569.851000 ms  DeleteObjects: 0.343000 ms)
    
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libKernel32
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libKernel32.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/Kernel32
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libKernel32
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libKernel32.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libKernel32
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    12:48:56 AM: Started NPC Spawn...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Starting Initializing Player town plot
    12:48:56 AM: Equipping Avatars...
    BankArchetypePreload, Begin
    Receiving social lists...
    Finished receiving social lists
    loaded pet data: {"s":{},"p":{"becc773771b09be4ea66c785e692036b":{"o":"2;0;0"},"caf8e7849ceb16a4fb2918e0f7579bff":{"o":"1;0;0"}}}
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(70f6b5b1-4c3a-4ec4-8eef-59bfc1fc3a0e), elapsedSecs=2, ActivePlot=False
    BankArchetypePreload, Completed. 638 archetypes loaded.
    PlotManager: Finished Initializing Player town plot
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(e8014667-8818-40b1-9aa7-650064388693), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5c2977844d97b70b7c5bc742), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(e8014667-8818-40b1-9aa7-650064388693), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5aba9d7fabb70612987e6108), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5abab497abb70612987ebba7), elapsedSecs=0, ActivePlot=False
    Spawning local player at (40.391, 89.002, -79.878) using last known location. SnapToGround:True
    Local player equipment load time: 00.1 secs
    12:49:16 AM: Equipment load complete. Loop Counter:741
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5aba9bccabb70612987e5c52), elapsedSecs=0, ActivePlot=False
    IncomingMessages, Total=18, NumPlayers=1, SceneId=POT_island_metropolis_01_template/Mystic Isle,Room=038a11ac-235b-4594-ae15-5a3616a10b03
    12:49:16 AM: Waiting for NPC Spawn
    12:49:16 AM: Finished NPC Spawn
    12:49:17 AM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=POT_island_metropolis_01_template, TimeToFadeIn=30.1, PreloadTime=3.1, SceneIOLoadTime=0.8, SceneUnloadTime=0.7, SceneActivateTime=2.9, JoinTime=1.9, DecoLoadTime=19.0, AvatarLoadTime=0.4, FinalizeLoadTime=1.2, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=16.3, GameManager=0.5, JoinDownloadTime=0.7, VideoMemory=7630, SystemMemory=32101, FirstTime=True, UserId=547be50238ca2205205b9dc0
    requesting resize 2560 x 1440
    Using native desktop resolution 2560 x 1440
    requesting fullscreen 2560 x 1440 at 0 Hz
    Desktop is 2560 x 1440 @ 60 Hz
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5abab4b6abb70612987ebc66), elapsedSecs=1, ActivePlot=False
    12:49:18 AM: Fading in...
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5c2977844d97b70b7c5bc742), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5aba9d7fabb70612987e6108), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5abab497abb70612987ebba7), elapsedSecs=0, ActivePlot=False
    12:49:19 AM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=49, TotalTime=4.3, MaxTime=0.4, Void <GetUnlockedRecipes>b__0(), Scene=POT_island_metropolis_01_template/Mystic Isle
    Entering chat channel: Guild/Mystic Knights
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/Mystic Knights
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    Possible numerical imprecision. Consider adjusting tileSize and/or cellSize
     
    (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
    
    Possible numerical imprecision. Consider adjusting tileSize and/or cellSize
     
    (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
    
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32.dll
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32.dll.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/user32.dll
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/user32
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32.dll
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32.dll.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libuser32.dll
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMonoSupportW.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMonoSupportW.so
    Fallback handler could not load library /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMonoSupportW.so
    PlotManager: Finished Initializing Plots
    BankInventoryListUI, LoadTime=3.5, Total=508
    
    Here is what is output to the console:
    Code:
    Found path: /run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar.x86_64
    Mono path[0] = '/run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/Managed'
    Mono config path = '/run/media/Barugon/Games/Shroud of the Avatar/Shroud of the Avatar_Data/MonoBleedingEdge/etc'
    Preloaded 'libGLESv2.so'
    Preloaded 'libZFProxyWeb.so'
    Preloaded 'ScreenSelector.so'
    Preloaded 'libCSteamworks.so'
    Preloaded 'libMouseLib.so'
    Preloaded 'libfmod.so'
    Preloaded 'libsteam_api.so'
    Preloaded 'libEGL.so'
    Unable to preload the following plugins:
        libwidevinecdmadapter.so
        ScreenSelector.so
        libCSteamworks.so
        libMouseLib.so
        libfmod.so
        libsteam_api.so
        zf_cef.so
    Display 0 'LG HDR QHD 32"': 2560x1440 (primary device).
    Logging to /home/Barugon/.config/unity3d/Portalarium/Shroud of the Avatar/Player.log
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    Segmentation fault (core dumped)
    
    I can find no crash dump file.
     
  9. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    ...that's a lot of stuff on the screen, depending on how many line items are in your bank and subcontainer and inventory. @DavidDC
     
  10. Barugon

    Barugon Avatar

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    The client crashes sometimes in other scenarios (like when I'm getting the Blessing of Agility, Greater). It's just that it crashes most often when I bring up the character window.
     
  11. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Is this happening since recently? It's been a while i touched that character window maybe 3-4 release ago i think? Maybe it could be ram/memory hardware issue? (just guessing this since no one else is reporting)
    Opening character window can surely take some memory but not to a point to crash completly.
     
  12. Barugon

    Barugon Avatar

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    It started two or three releases back.
     
  13. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Really cant see what that could be... I didnt modify anything on character sheet since a while so it cant be related to that. Since you are the only one reporting, i really want to put this on a faulty memory stick :p What i suggest is switching your memory slots and try again, see if it happen quicker or not at all. If it still does then it gotta be something code wise or with linux.

    Also i tried to do your steps up there, you said 1. open bank and then opened a sub container
    I cant open a sub container in the bank, it grab the chest and put it directly in my inventory.


    I dont think it matter that last glitch with flickering UI you think about got fixed by wizardsmoke.
    Edit: He got about 500 item in bank i got over 3k and opened tons of windows/other inventory, didnt see anything :\
     
    Last edited: Jan 17, 2022
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  14. Barugon

    Barugon Avatar

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    Like I said, it's not limited to opening my character sheet. While getting the Blessing of Agility, Greater, it will sometimes crash in the room with the ghost at the end. It could be something the ghost casts that causes it to crash; it could be something I'm wearing that causes it to crash.

    If you're not in the tow listed for where the item is stored then it grabs it instead of opening it. If you put it back in your bank and double click it then it will open (because you just put it in the bank at that location).
     
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  15. Leucian

    Leucian Avatar

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    I agree with david on the amount of items on the screen.
    can you turn off nameplates (this would reduce on screen ui elements)
    Can you also turn off the ui completely F9
    Then open your inventory I, and character C, and bank double click the banker..

    Does the crash happen then?
    Are you running the sota client through steam, direct, or via wine?
    Which Nvidia Driver are you running?
    Are you using any command line arguments?

    Have you tried this command line argument

    -force-vulkan
    If that one doesn't work on linux (though i think it should @Alley Oop can tell you if vulkan is native in the linux client or not.. i'm not sure.. try the one below.
    -force-d3d11-no-singlethreaded
     
  16. Leucian

    Leucian Avatar

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    The command line arguments are to move off direct x 12, and see if that is the issue. if so you'll need to reinstall it completely in linux.
     
  17. Barugon

    Barugon Avatar

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    DirectX is Windows only. I'll run with -force-vulkan for a while and see if that has any impact.
     
  18. Leucian

    Leucian Avatar

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    Sorry My linux skills are stupendiously rusty. LOL
     
  19. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    yep. the default renderer on linux is opengl. mac has another yet, though i don't recall which right now.

    ...and while non-default renderers are available and may help with some problems, they are not supported, so if using vulkan CAUSES problems you may just have to put up with it or switch back to the default. the last time i tried vulkan on linux it was pretty, and fast, and crashy.
     
  20. Leucian

    Leucian Avatar

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    Mac's is Metal (stares at the mac on desk) :-D