Initial Thoughts of SoTA from a new backer

Discussion in 'General Discussion' started by QTIP, Aug 24, 2014.

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  1. QTIP

    QTIP Avatar

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    Game is really well done and to think this is only a Pre Alpha! I upgraded my PC over the weekend and able to play this game on "Fantastic" settings and all I can say is W...O...W ! ! ! ! Such amazing attention to detail and super smooth framerates.

    Music is great, housing is even BETTER than I anticipated and from my previous post, I can open and close chests for a week straight to hear that familiar creaking sound.

    Only thing I am not a fan of currently is the travel. Would have loved to see a seamless transition between zones but we never know what the finished product will be.
     
  2. RDouglas

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    Welcome, myself fairly new to Sota am now so excited that I want to up pledge again, but crash on zones so bad since friday night can't get in for more than a few secs.... turn up to fantastic you say? adjusting to see if it helps. So happy to meet another excited player/salute.
     
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  3. Mata

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  4. Biblik

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    Definitely welcome, so refreshing to get a new set of eyes and hear positive feedback!
     
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  5. Sean Silverfoot

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  6. stile

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    Welcome to the community!
     
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  7. MauganRa

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    Couldn't agree with you more about the seamless travel. To be honest, even though the game has so much potential, I will find it hard to play with this travelling overmap crap. Just cannot get used to it, I fear it was a massive mistake to try and focus on so much instancing. I hate high hopes :(
     
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  8. QTIP

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    Let's be honest with the travel overmap though- If we are basing this off our "nostalgic" opinions of another game, then why did we either used sacred journey, gates or recalls to get to specific places instead of getting on a mount and going?

    went to the PvP zone and fought though it was funny to watch as no one is leveled or geared or differentiated with skill points yet.

    Let's see what happens on the next few releases.
     
  9. MauganRa

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    This is true, but recalling and gating was a much better system than this. The best games are games that allow maximum game play for the gamer. The mark and recall system was designed to do exactly that, if they wanted to make a map bigger or introduce a new one, then at least players were able to get to these new places without too much trouble. Perhaps it would have been better to limit the areas you could go to, for example, no marking or recalling in and out of dungeons, rather to the entrance.
     
  10. Akrondar

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    I want to see what they will do with the overland layer :)
     
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  11. Sir Cabirus

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    Hail to thee and well met, Frosty!
     
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  12. mindmage44

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    Welcome Frosty
     
  13. Beaumaris

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    Hi Frosty!
     
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