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Skeletons hit from very far away. (Photo)

Discussion in 'Release 20 Feedback' started by Waxillium, Aug 3, 2015.

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  1. Waxillium

    Waxillium Avatar

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  2. Soulicide

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    Yeah. Here's an earlier discussion I started about it. Well, the thread started off being about lack of range indication for the player and turned into a general range imbalance discussion.
     
  3. Fredrick FlameGrinder

    Fredrick FlameGrinder Avatar

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    I definitely felt lots of combat distance bugs were in this release. I was up on the rock and out of reach yet the mob could damage me etc.
     
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  4. Kalamar

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    I notice fireballs were curving around the rocks I would try to duck behind. Oh the imbalance of the amount of damage done by them vs. what I could do is hugely different (unbalanced in R20).
     
  5. Kara Brae

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    Yesterday I was being hit by a skeleton in Wynton's Folly which was not only too far away as in the OP screenshot, it was also hidden behind a stone wall, so at first I couldn't figure out where the blows were coming from.
     
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  6. Halvard

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    My character start auto walking on the same spot when engaging in combat, when this happens I cannot move and usually I can't reach the mobs or rather I miss 100% mobs still hit me though. It can get stuck mid air. Pressing ESC will brake my invisible bonds until I swing my sword or get attacked again :/
    ranged mobs certainly are hard when this happens :p
     
  7. Barugon

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    The interesting counter to this is that if I shoot an arrow right before my target runs behind something (say a tree) then my arrow does no damage.
     
  8. Katrina Bekers

    Katrina Bekers Localization Team

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    The counter is even worse. If you literally stand on your enemy to be sure to hit it, and you go half a step too ahead, you're hit from behind, with the devastating effect of a backstab.

    Solutions:

    - Some subtle-but-not-too-much indicator that your target is indeed in range of your main weapon (for the spells, you're on your own, sorry). On the glyph, on the 3D world, somewhere.
    - "Solid" enemies, like other players when you're both flagged PVP, so you cannot "cross" them.
     
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