Vendor for crafting supplies

Discussion in 'Crafting & Gathering' started by Lord Baldrith, Aug 4, 2015.

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  1. Lord Baldrith

    Lord Baldrith Avatar

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    I was setting up vendors in the Wizards Rest crafting pavilion to buy supplies for crafting. I noticed that you cannot buy only 1 item from a stack, but only a whole stack.

    Are there plans, or is it possible to set up stacks so people can by 1 at a time rather than the whole stack at once? With the quantity limit, it is very hard to get all the consumables on even 4 vendors.

    This would be a boon to crafting areas.
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    that sounds like a bug, not a feature request.
     
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  3. Lord Baldrith

    Lord Baldrith Avatar

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    Ya not sure if it's a bug...but guessing it's not...sometimes you do want to sell stacks of items...just be nice to have a checkbox to let people buy quantities.
     
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  4. NRaas

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    Would have to be an option you set when you initially the place the stack on sale, since you would need to set the value of the stack to a divisible number.

    Something like:

    [X] Sell as individual items.

    Then the value you sell at would be the price of a single item, rather than all of them. :)
     
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  5. Weins201

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    Have you held down "ctrl" and dragged one to your purchase area?
     
  6. Elhaym

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    Hold down shift and drag to specify the quantity.
    Hold down ctrl and drag to move one item.
     
    Last edited: Aug 5, 2015
  7. NRaas

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    Lord Baldrith is referring to Player-Owned Vendors (or the Public Vendor as well), which do not have that capability. :)
     
  8. Elhaym

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    Oh, I see.
     
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  9. The One True Nobody

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    Let's take it one step further. Let players have the option to sell X number of an item for a certain amount of gold apiece, and then let them set a bundle price, "you can get 1 Iron Ingot for 5 gold, or you can buy 10 Iron Ingots for 40 gold!" That kind of thing. Let them set up deals and bargain prices, y'know?
     
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  10. Haz

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    Not that I think it would ever happen, but if you want to add a bit more to the vendors, how about allowing me to add a note saying "You can buy my Iron Ingots, or I will trade you for 50 Spider Silks ".
     
  11. NRaas

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    But, but, it would be so simple to implement.

    1) You drop an example item of the type you want to purchase onto the vendor as if you were going to sell it.
    2) In the UI you say you want the Vendor to Buy this type of item.
    3) You specify how many of the item to Buy, and at what price
    4) You pony up the cash right there to pay for all the potential purchases.
    5) Another user can then fill those orders by selling matching goods to your vendor, and receive cash in return.
    6) Finally, you simply take the completed/partial order off the Vendor, the same way you cancel any other type of order

    Of course, it would only work with goods that are identical by definition : Gathering and Refined goods at the moment.

    Attempting to barter production goods would be insanely difficult due to their extra attributes, so probably have to disable that sort of thing. :)
     
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  12. Haz

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    Well, I am looking at your answer/suggestion and I figure it is based off of a player owned vendor, is it? If it is, ain't got me no player vendor. I'm just selling a few nice bows on the public vendor to experiment with vendors. It's the bows I would like to trade, so if there was a way to setup a vendor that could distinguish between sales and offers of trade.......would be kinda cool. Get rid of excess items and goods and get items or goods that you, for whatever reason, cannot obtain. Would be real nice for a strictly crafter type toon to keep stocked up on things like silver ingots, spider caraprice, etc. (can ya tell that I'm looking for 2 items, lol).
     
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  13. NRaas

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    Hmm... Don't see why it would not be possible to have the Public Vendor have the same functionality.

    They already know which player owns which order, so having them distinguish between distinct purchase orders would not be an issue.

    Everything else still applies. :)
     
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