Are there plans to allow multiple summons?

Discussion in 'Skills and Combat' started by Magnnus, Aug 28, 2015.

Thread Status:
Not open for further replies.
  1. Magnnus

    Magnnus Avatar

    Messages:
    34
    Likes Received:
    55
    Trophy Points:
    8
    For example, if I summon a skeleton, then summon a lich, my skeleton disappears. I was hoping to build a character that focuses on summoning many minions, but this is currently impossible.
     
    Moiseyev Trueden likes this.
  2. Bowen Bloodgood

    Bowen Bloodgood Avatar

    Messages:
    13,289
    Likes Received:
    23,380
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Caer Dracwych
    Sounds a bit overpowered to me. For years I would watch players in NWN summon stuff and then just go invisible or find a corner to hide behind while their summon did all the work with little risk to themselves. I'm hoping that wouldn't be the case here. If multiple summons were possible.. the all summons should drain focus.. meaning more summons.. more focus drain.
     
  3. Magnnus

    Magnnus Avatar

    Messages:
    34
    Likes Received:
    55
    Trophy Points:
    8
    Of course I would expect it to be balanced, and the focus drain that's already planned for summons should help. Maintaining multiple summons would require a lot of focus, requiring a mage-like build, while preventing the player from using many other spells.
     
  4. Aetrion

    Aetrion Avatar

    Messages:
    789
    Likes Received:
    1,725
    Trophy Points:
    93
    Horde summoner type characters may be fun to some people, but they are pretty much always extremely ugly, glitchy and laggy and thereby make the game less fun for other people.

    Here is how that goes: "Hey, this character can summon 10 minions! ... In order to save texture memory we had to make them all look exactly the same and have the exact same animation... There is no true NPC collision in the game, so they all get stuck in each other and turn into a ball of flailing limbs... don't worry, they aren't overpowered because they are weak individually ... and of course any enemy with AoE wipes them all out instantly because of that ... so we had to give them AoE resistance ... now everyone who has to fight them in PvP absolutely hates them because we removed the natural counterplay to being attacked by lots of weak enemies... since nobody wants to kill them one by one we had to nerf their damage so they can be ignored... now the people that wanted horde summoning hate them too... why did we put this in the game?! "
     
    Moiseyev Trueden likes this.
  5. Magnnus

    Magnnus Avatar

    Messages:
    34
    Likes Received:
    55
    Trophy Points:
    8
    Gu
    Guild Wars 2 has the horde summoning Necro (and to a lesser extent Mesmer) without those issues. It's possible to do it right.
     
    Moiseyev Trueden likes this.
  6. Aetrion

    Aetrion Avatar

    Messages:
    789
    Likes Received:
    1,725
    Trophy Points:
    93
    Ask a Mesmer or a Necro if people love having them along in a 50 Fractal and they will tell you all about the issues of Guild Wars 2.
     
  7. Curt

    Curt Avatar

    Messages:
    1,639
    Likes Received:
    2,357
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Sweden
    Guess they could have so if you made a combo of two summoning skeletons glyphs it could summon two
    But what would be a working cost then?
     
  8. Beaumaris

    Beaumaris Avatar

    Messages:
    4,301
    Likes Received:
    7,425
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Caladruin
    Sounds over powered to me too.

    However, perhaps it could be designed so that for each additional summons, the number of hit points was split between the summoned creatures. So with more summons, strength of the deployed force did not improve.
     
  9. Magnnus

    Magnnus Avatar

    Messages:
    34
    Likes Received:
    55
    Trophy Points:
    8
    I played Guild Wars 2, and never heard complaints about minions causing lag, or being hard to kill with AoE, etc. Necro had issues in dungeons because condition damage is broken, not because of minions, and Mesmer is one of the best classes to take to a dungeon.
    The devs have mentioned adding focus drain as a working cost to summons. More summons would just drain more focus.
     
  10. Aetrion

    Aetrion Avatar

    Messages:
    789
    Likes Received:
    1,725
    Trophy Points:
    93
    Our experience playing Guild Wars 2 is very different then. There is no room for pet classes of any kind if performance oriented PvE groups currently, and in PvP pets are built to be ignored, everyone just goes exclusively for the main character.
     
  11. Coolwaters

    Coolwaters Avatar

    Messages:
    194
    Likes Received:
    201
    Trophy Points:
    18
    The inability to have multiple summons certainly renders many of the skills somewhat redundant and limits build variety. The focus drain would balance concerns re OP toons running around I'd imagine. Or perhaps something else?

    But ya, I was surprised to learn I had wasted a bunch of time and training on multiple pets as well.

    edit: Thinking about this more, why not just lower the HP or damage of the summon by ~33% -50%, increase recast, reduce focus drain by a fair amount, increase focus cost to cast by a bit and allow multiple summons?
     
    Last edited: Oct 27, 2015
  12. Fikule

    Fikule Avatar

    Messages:
    349
    Likes Received:
    586
    Trophy Points:
    55
    Gender:
    Male
    Location:
    Nottingham
    PvP-wise there is nothing less fun than Mesmers and summon Necros for me in GW2.

    The best words to describe them is "clutter" and "anti-telegraphing".
     
  13. Silvina

    Silvina Avatar

    Messages:
    26
    Likes Received:
    30
    Trophy Points:
    3
    Gender:
    Male
    I like the current system that for each summon, your "max available" focus gets reduced.
    For higher lvl summons, max focus should be reduced more.

    For example -
    Wolf -> -50
    Greater Wolf -> -70 ?
     
  14. Eriador

    Eriador Avatar

    Messages:
    2,874
    Likes Received:
    5,154
    Trophy Points:
    165
    Location:
    Here!
    I understand every point here. But to summon a single skeleton is like... bleh. In the other way one room could have hundreds of different item and that is worst that few skeletons. I also had no problem withe the puppet master in GW 1 or 2.
     
    Moiseyev Trueden likes this.
  15. Moiseyev Trueden

    Moiseyev Trueden Avatar

    Messages:
    3,016
    Likes Received:
    8,439
    Trophy Points:
    165
    Gender:
    Male
    Location:
    California
    I agree multiple summons would be a nice option to have, but it is definitely a headache to balance it properly. I do like the idea that different summons would have different drain levels, so you can choose to have 1 or 2 powerful units, or 5+ weaker units. I'm not as worried about the cheese factor as others might be because different styles of play than someone else will always get a bad vibe at some point (magic too powerful vs melee, magic not powerful enough vs melee, etc etc). As long as there is a fair balance it could be fun.
     
Thread Status:
Not open for further replies.