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[Known] Ardoris music on wrong control

Discussion in 'Release 36 Bug Forum' started by Chirp, Nov 17, 2016.

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  1. Chirp

    Chirp Avatar

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    11/17/2016 7:31 PM
    Title: new Ardoris music on wrong control
    Reproduction Rate:always
    Blocker?no
    Details:
    Entering Ardoris the music feels much louder than before, or than the music in other cities - it is (now?) tied to the sfx control, instead of the music one.
    And very strange finding: during writing this message the new default theme ended and one of the older songs started. At the expected volume, tied to the correct music slider.
    Volume controls are tied to the song????
    Steps to Reproduce:
    1. set the volume sliders for music and sfx to noticeable different values
    2. enter Ardoris
    3. 'enjoy' the new music theme, verify it reacts to the sfx volume slider
    4. wait for the new theme to end and an existing one to start
    5. verify this one is correctly controlled by the music volume slider
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16346
    GPU: AMD Radeon HD 7800 Series GPU RAM: 2029
    SotA.EarlyAccess.Win.64.504.Date.11.16.16
    Area: Ardoris
    Area Display Name: Ardoris
    Loc: (153.4, 55.8, 187.1)
     
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  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    The issue here is that there's an automaton being played in the scene, which is a 2d sound so it doesn't have appropriate 3d falloff. Known iss. 37312
     
  3. Bridge Troll

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    Hellannoying
     
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  4. Chirp

    Chirp Avatar

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    So we have two bugs here, not one.
    1. Music on non music volume control
    2. automaton playing with wrong radius/type. I should not hear that automaton (whatever or whereever it is) standing at the entrance.
     
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  5. Merieltha

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    I first noticed this when I logged in at the bank. The (loud!) volume is the same regardless of where you are within the Ardoris scene. Ditto on the hellannoying.
     
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