Typed interaction and error margin?

Discussion in 'General Discussion' started by Boraxx, Dec 2, 2013.

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  1. Boraxx

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    One of the things I must admit I love most about SotA is the typed interface.

    When I heard about it, it brought immediately back memories of playing Kings Quest I.... and some of the fun it brought along, like dealing with typo's.
    [​IMG]

    So what happens in SotA when I do not type perfect English?

    Will I be able to ask a bartender about Trools instead of Trolls, without him mocking me in regard to my grasp of the English language?
     
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  2. AvatarGG

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    Good question, especially important for those of us who English is not our mother tongue.
     
  3. Ao Soliwilos

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    English cartoons and games are basically what taught me English. Who knows, perhaps this conversational feature in SotA may improve your, mine or someone else's English during it's lifetime. :)
     
  4. smack

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    Ooh, I want to see Trools in the game now :)
     
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  5. Boraxx

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    Maybe someone can craft an english dictionary ingame, setup a printshop, multiply and sell it, and when you carry the book, any typo's are red-undelrined like a spellchecker :D


    Worse would be the other way around, you actually typing it correctly, and the game having it wrong in the database, try guessing what to type in now.

    Or how about me asking about the right subject using a specific word, because I dont know the alternative, where the game expects the word I happen not to be using.
    I"m thinking huge, leviathan and gargantuan for example.
     
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