I think it seems that way because it's actually how the game is being developed. Some terminology used today refers to it as 'agile' development...
A counter example to that statement is easily shown in WoW. Starting a character where PvP is open people will go to the starting areas and kill...
As convenient as that was, I sorta hope they limit or don't have use for runes for instant transportation. It took people out of the world running...
I like these ideas to help bring the house and lore to life! I think it would be awesome to have very hard to find or difficult to make housing...
I like the some of the concept of commissions that you have put out there. I don't think it needs to be something as "deep" as getting alignments...
I was wondering if this may be a possibility later if not for release. Integrating some technology into the house structure: moving gears and such...
I agree with needing to have a break point to get items out of the game once used so much. I always remember dungeon crawling with a few weapons...
Treasure Hunting. please!
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