[media] I refer to SOTA as an example in this video. - Block, Parry, Reposte, Counter, Counter of a Counter - Active blocking system...
Interesting ability, but very VERY difficult to execute. Again, making my point that deck randomization will be a major problem. I can see it...
I also talk about this feature as a caveat to the pvp system if all players are 'flagged' at max level (70 atm) [media]
[media] Also a lot of players/friends I know aren't actively playing b/c they know future wipes are coming (like in R14). Instead of continuing...
I also mention this in my recent video. Mages are def looking at this to get their fizzle down to 0 when moving. [media]
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This system also requires open PvP, which does not exist at this time, nor has the potential to exist. Sadly.
Players should not be punished. They shouldn't be let into guarded towns if they are murderors, and heroes would get perks in town. Both sides...
Doesn't really exist yet. But the best place is probably the swamp. There is a ton of new zones they are going to release, probably in R14 or...
The biggest problem is there are no major resists. I have a feeling this game is really built right now past level 25, just based on the mobs.
I think most of the main heavy hitting comes from level difference. Some of the players are high 60s, and they can hit for 70 w/ death field on...
As it should be :) Wearing plate seems to be really good for PvE so far. Until they get the frames on the game in certain zones up to 30 FPS,...
Cool I'll look into it. Fizzle isn't really a big deal even when I wear a few pieces of plate. We noticed plate gloves are the biggest deal.
that is a crap spell compared to death field and death touch. As with most games, instant casts >>>>>> channeled spells
What type of armor do you wear?
Death Field is an instant, you cannot interrupt it.
Also he is totally right about the cookie cutter builds, they also existed in the original UO. Archery was OP at first, they got nerfed (anyone...
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