If you think about it UO had indirect lvls just didn't call them levels. You had titles that you earned once you hit a certain lvl of points in a...
Malak I'm going to think on your post before I respond. You have valid points but I'm too tired to put too much thought into the response lol :)
SmokerKGB first thank you for your input but I must agree and disagree and here is why: So when I stated any Gold amount it was just for example...
Thanks for the warm welcome, and that's a lot of reading :) I'll have to check it out tomorrow when I get home from work.
Bowen I only previewed that post but it is marked for me to dig into but what I saw I liked. I think that would be a great thing to implement to...
MalakBrightpalm thank you for your input and I do see where you are coming from. Some one who just flips the switch isn't going to be nearly as...
I think contracts would be a great addition to the game and here are my thoughts on how to implement and why I think they would work: (I put a lot...
I'm not going to lie and say I've dug deep into this issue but this is my two cents on the skill system and what I think would work well and why....
Personally I do agree that repair kits are a bit steep. I do hope however that once blacksmith, tailor and leather working become actual...
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