I see this game as being the real deal. It hasn't felt to me for a second like this is a precursor to a second bigger project. I see this game...
In my opinion, going criminal looting the corpses of dead players and thieving skills is enough. PKing in UO before the onset of guild wars,...
Bravo.
Congratulations LB! Onwards we go.
A handful of people on an internet forum isn't always that reflective of a market. The ex-UO crowd is a very busy one as people like us simply...
The PvP trollery will never end here. I'm a UO player and a PvPer and would desperately love to see another UO. We may yet see one soon....
The dual scale map does not kill the 'MMO' feel. Consider the fact that the map is not just an illustration of a few playable locations, it is a...
I agree with you both. Don't get me wrong, I say I prefer the risk laden environment, but this is coming from a man who still to this day plays...
Many on these forums aren't aware of this, but since Ultima Online went anti-PK with the release of the Trammel facet and later, item insurance,...
The key to a successful player driven economies is item sinks. The most appropriate of which would be: Durability loss and destruction...
The advantages here are that we will be playing a game which feels like an MMO, with the potential for a rich story and freedom to expand this...
I second the unique holidays/festivals. A game having its own unique pagan-esque seasonal rituals (perhaps one every few months) in the most...
Everything you just wrote is dripping with win. Devs, take a read!
He also said that it doesn't really matter if it looks like a player went around one side of a tree when actually he went around the otherside....
I second none-unique names! Manage characters/friend requests via facebook/email/username...anything. There is nothing more frustrating than...
Let LB create his vision his own way. That is the reason we have his special genre of game in the first place. Lobbying a developer to not only...
A merchant or trade skill (obviously not related to crafting skills specifically) could skill up/level up in a sense of achievements: You...
If players were allowed two characters instead of one, this would allow a combat character and a crafting character. This would totally change the...
I'm thinking something along the lines of Diablo meets Guild Wars. Most areas in the world are instanced, you travel to them with a party,...
Each individual area of the map (or hex) is accessible. It's like being able to click in any individual zone of Azeroth and there you are, sharing...
Separate names with a comma.