Hey, Chris. I have a question that I think could really help shape and guide the discussion here on the forums: What kind of game balance does...
Well, that and a lack of giving a damn. When human hunters gear up to go out and get, say, a couple of rabbits, they are AWARE that those rabbits...
You mean as an alternative to sitting quietly for 20 seconds, or eating some food? I doubt many would waste the ability slot on that.
While the core idea you present here has much value, it itself leads to a second problem, that of overly limited construction. I hold up...
I mostly agree with OP. What really resonates with me is the idea that we shouldn't have every build in the game including heals. I want healers...
Ok, this argument is fragmenting. Yes, there are sites that show you how to play your video game. Yes, there are players who use them. Oh well....
But that is the case regardless. A character optimized for damage will do far more than a non-optimized character. A character optimized for...
Having played a tank in a number race game who had even better % chances than that, I can tell you that it wasn't INVINCIBLE. Hard to take in toe...
It still makes sense in the old number race model. You just get a random proc chance to parry incoming attacks. The chance is calculated from your...
Exactly. LIGHT armor is easy to move in, and all you can really do is get used to it. Whereas, the LIGHTLY ARMORED have a variety of tricks with...
Ok, to rephrase the issue. Portalarium has chosen to go with a "one skill at a time" model. When you use a skill, it eats a big chunk of focus,...
Having read through all your "skill analysis:" posts so far, @Bowen, I do think you are bloating the Tactics tree a BIT. Granted, "tactics" is a...
I have been very disappointed with Light Armor every release, and even though I am frequently wearing light armor, the only use I have had for the...
I would say that Parry should be a passive. Simply put, when I'm fighting with a sword I don't "watch for the right moment" to parry, I execute...
Yes. Yes it is. I hate having my UI be random. Devoting two slots to random combos is bad from that perspective. And, as I said, introducing even...
Whereas, using the caltrops skill as the foundation of a combo might accomplish exactly what OP describes. That said, I DON'T like the idea of a...
Ok, something got changed with this release, I've tried repeatedly, I cannot progress through all the NPC interactions. See, I dunno about you...
A nice thought, except that this is all misinformation and mistaken thinking, exactly what I'm arguing against. "Software" does not refer to small...
While I believe the system you propose can be made, you really must admit how complex it will be. What is my participation score for running out...
Exactly my point. There are good macros, and bad macros. There are macros that we all use constantly, like ctrl-c ctrl-v, and macros that are only...
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