As much as I love Dark Souls, I don't think its the standard or the model that every single modern RPG should have to follow. Action RPGs have...
I'm surprised with the amount of progress made in a little under a year since the kickstarter. Its not a game yet, but it's quickly getting there.
Overall, I am pretty happy about the progress made so far on the game. It looks completely different and much better than the early KS videos. I...
I too really hate how they decided to segreate the forums. At the same time, I can't even feign interest in housing. Its a system that I flat out...
Nice article with some compelling new info. Enchanting sounds particurally interesting. Would need to hear more about combat to get a better idea...
Rotations and concrete skill sets are predictable, and one of the many reasons that people pay more attention to their interface than what is...
I don't think we know enough about it yet, but I can say I perfer a chance system over a system where we would get trapped in rotations or...
When I hear them talk about a card deck system, to me it makes me think of this: http://bit.ly/1deLqwR It was an ill fated MMO called Chronicles...
Mount and Blade mostly. Probably my favorite game now (at least, until SotA comes out :p) A healthy dose of Dark Souls also. Really addictive.
Maybe it could work better more as a UI modification of some sort. I receive everything in runic for example, but everyone else receives what I...
How much of an impact will the Runic Alphabet have inside the game? Will we be able to enter the runic alphabet with our keyboards and communicate...
I think that sort of animation brings a lot of weight and "life" to characters. Would love to see something like that in SotA if its possible.
The underlying game mechanics all together in U9 are bad, not the fact that the mob doesn't have a health bar.
I'm really for what Mr. Garriott was saying in the dev chat. I am a big proponent of hiding mechanics from players. I think it would be a good...
I don't wish to pull people into situations they don't like, but I personally love the idea of taking risks. I'm not that great of a PvPer. I lose...
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