I'll probably just stick with static. Randomness in my battles tends to annoy me.
Well, at least the penalty on static is gone. So I can just ignore card combat. Overworld map doesn't bother me much tbh. I can understand it as...
Yeah, with this it's looking more and more likely that I'll be ditching this game. I can't even get myself to test it anymore tbh. I'll go along...
For the first time since testing began, I couldn't be assed to log in and do the hat quest. I've done EVERY SINGLE ONE before it, but I'm so...
The problem with having two combat systems is that eventually people will migrate to just one of them. It's kind of like specs in an MMO. It...
But even reduced randomness is still randomness. Being "drawn" abilities is what I have a problem with. I wanted a role playing game where I can...
I'd like to see it too, but I doubt it'll happen. I think a lot of the initial backers have already bailed anyway.
Yeah, I wish I had known about this system before, I would not have pledged. The biggest draw to an RPG for me is killing things with other...
The animations are working better, but so long as the core of the combat remains random it will remain broken and unfun for me.
The problem for me is that I didn't back this game to play Magic: The Gathering. When I have a TCG itch I play Hearthstone anyway. :p As for...
Yeah, the microtransactions are pretty bad, but I never really planned on owning a house or anything. I'm more worried about this combat system.
I would also worry about release with this system, even if polished. Right now we're all very split on this combat system. If critics respond to...
It tells us that the community is pretty split on the current system, which is not a good thing in my honest opinion.
Never played UO either, my first MMO was EverQuest. Backed SOTA because it seemed to be trying to bring a little of that old school charm back....
I see people complaining about the normal style of MMO play, with hot bars and what not as boring. But I would argue that it's not the hot bars...
Thinking about it, the only sort of "class" I could see a deck system working for is if they added Berserker abilities. Imagine a Warrior losing...
I really just don't understand the point of the deck system. From a roleplaying stand point, why would a wizard be casting random spells? Or even...
I guess I'll throw in my two cents. I also don't care much for the combat in it's current form, or the deck system. A deck system would be fine...
So a few weeks back I made a thread asking that the over world map show other players. The thread was here....
I can deal with that. There are some places where instancing makes sense. I just usually don't like it when it's done on dungeons and the world...
Separate names with a comma.