awesome. thanks for the info. i haven't had good chances to watch thru all of the dev chats yet, slowly getting to them though
@LordSlack: Why not Apothecary as a Profession, which would include poisons, medicines and could supplement other professions. Farmers may need...
And that is the problem with resources in MMOs. When we mine we just tap and area and get the resource. In the real world we have to physically...
there would need to be some sort of node system, even if those nodes are hidden inside of all of the trees in the woods. nodes limit how much of...
I personally like the idea of "Professions" and "Hobbies". Professions are solo ventures. You are a Blacksmith, not a warrior or mage....
basically, the market we get needs to be easy to use, not detrimental to the overall stability of the game engine (lagging towns because everyone...
I have no problem with an AH-style interface listing items for sale, HOWEVER, the sale should be done person-to-person. The AH-interface is just...
I fully support a range of qualities of gathered resources. I LOVED that aspect of Star Wars Galaxies, especially because the quality of gathered...
As much as I loved Star Wars Galaxies for its crafting system, I completely hated the housing system. Imagine my surprise when I left Mos Eisley...
@Razimus: how exactly did he scam you? I wouldn't mind hearing the specifics as to "how" he scammed you, not just the fact that he "did" scam you.
I do like the idea of crafting your own helm visually, but not really 100% 3D modeling, because as has been said already, we could have very...
I dont know how multiple characters per player will be handled, but I would like to see "Crafter" be a class/profession in and of itself, rather...
one of my favorite crafting systems in any MMO to date has been the one in Star Wars Galaxies. i loved that raw materials had their own stats...
The way I see it, the game should have methods to help prevent scamming. Being able to rename items is nice, but the original base name should...
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