2021+ Player Priorities Poll

Discussion in 'General Discussion' started by Sorgin Txakal, Jan 23, 2021.

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In your opinion, what should the devs be focused on in 2021+?

Poll closed Feb 6, 2021.
  1. Balance/Debug/Polish/Completion passes on existing systems

    55.0%
  2. Centralized dev communication

    11.5%
  3. Community NPC voiceover submissions/contests

    2.3%
  4. Crafting System QOL Improvements

    33.6%
  5. Deeper competition across tamed and summoned pets, magic trees & builds

    11.5%
  6. Deeper weather/stellar mechanics

    3.1%
  7. Earnable, Buyable, and temporary competition-based titles

    5.3%
  8. Expanded POT functions (crier with Inky, scripted events, seige/spawn options)

    7.6%
  9. Farming QOL Improvements

    11.5%
  10. Global Vendor Search Need solution

    38.2%
  11. Improve pet commanding/buffing system

    6.1%
  12. Improve UI

    33.6%
  13. Increase Catnip funding options

    5.3%
  14. Integration of wiki/players guide into game itself

    3.8%
  15. Inventory Management QOL Improvements

    11.5%
  16. Lootable/craftable enchantment scolls

    5.3%
  17. Make cooking more competitive with other production skills

    7.6%
  18. Make NPC towns more desirable for players to live in

    11.5%
  19. Make public vendors more useful

    6.9%
  20. Make PVP more attractive to players & expand PVP scenes/mechanics

    10.7%
  21. Mentoring past GM

    1.5%
  22. More & More Detailed API Data

    2.3%
  23. More Achievements & Improve Achievement System

    6.1%
  24. More Avatar appearance customization

    9.9%
  25. More Combat Deck Slots

    7.6%
  26. More Combat Transparency

    8.4%
  27. More craftable/purchaseable items that exist in the world

    6.9%
  28. More daily quests (incl. crafting/gathering/fishing/etc.)

    22.1%
  29. More detailed character sheet

    6.1%
  30. More Dynamic Scenes / convert old scenes

    12.2%
  31. More engaging crafting

    13.7%
  32. More group based gameplay/scenes/bosses

    7.6%
  33. More INKY/Player-Quest Customization/Support

    8.4%
  34. More long-term/multi-scene quests

    10.7%
  35. More meaningful virtue impacts

    10.7%
  36. More QA before releases

    6.9%
  37. More skill/spec transparency

    9.9%
  38. More thrown weapons/bombs

    0.8%
  39. More/Better Crafted Gear

    15.3%
  40. New mobs & New Player Dungeon Mobs

    15.3%
  41. Overland Map improvements

    7.6%
  42. Performance Improvements

    22.1%
  43. Player Inventory UI Improvements

    11.5%
  44. Player Vendor QOL Improvements

    11.5%
  45. Quest system overhaul

    27.5%
  46. Remove Attenuation

    4.6%
  47. Send lots to property manage when lot expires if space is available

    13.0%
  48. Tie utility bar with combat deck

    10.7%
  49. Treasure Maps / Message in bottle

    35.9%
  50. Voice chat support

    3.1%
Multiple votes are allowed.
  1. Elwyn

    Elwyn Avatar

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    I think you're confusing concurrent players with unique players. We certainly don't have 140 people concurrently reading this thread.
     
  2. AzazelReborn

    AzazelReborn Avatar

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    Has any developer talk back to the creator of the post about them implementing the top 3 voted for?
     
  3. FBohler

    FBohler Avatar

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    No, that's why I estimated the amount of unique players in the same post you quoted.
    I think peak players is a better parameter to look at when compared to unique players for a simple reason: it gages the real population of the game rather than taking into account a lot of players that log in for a few minutes.

    If you're active and enjoy playing the game, you're likely to be part of the peak concurrent players.
     
  4. Sorgin Txakal

    Sorgin Txakal Avatar

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    Each one of these probably need its own dedicated forum post so this thread doesn't end up getting shut down in chaos and arguments, but I don't mind keeping a running list of links to dev communication or direct/indirect answers to these top 25 items.

    Feel free to let me know what should be added to the list to keep tabs on and I will keep it updated in the first post.

    2021 Player Priorities Poll Top 25 Items


    1. Balance/Debug/Polish/Completion passes on existing systems
    2. Global Vendor Search Need solution
    3. Treasure Maps / Message in bottle
      1. 2021.02.26 - Elgarion confirmed in Friday stream he is working on message in bottle system
    4. Crafting System QOL Improvements
      1. 2021.02.26 - New foods introduced reducing crafting time
    5. Improve UI
    6. Quest system overhaul
    7. More daily quests (incl. crafting/gathering/fishing/etc.)
    8. Performance Improvements
    9. More/Better Crafted Gear
      1. 2021.02.26 - New salvage system improvements announced to take place over next few releases - system needed for easier implementation of new crafted artifact-component gear
    10. New mobs & New Player Dungeon Mobs
      1. 2021.02.26 - Continued hints of new mob being worked on in Friday stream
    11. More engaging crafting
    12. Send lots to property manage when lot expires if space is available
    13. More Dynamic Scenes / convert old scenes
    14. Centralized dev communication
    15. Deeper competition across tamed and summoned pets, magic trees & builds
      1. 2021.02.26 - New foods introduced increasing all summoned pet powers
      2. 2021.02.26 - Devs discussed new artifact buffs to increase all summoned tames across the board
      3. 2021.02.25 - Chris discussed changes to stealth mechanics to make stealth more viable
    16. Farming QOL Improvements
    17. Inventory Management QOL Improvements
    18. Make NPC towns more desirable for players to live in
      1. 2021.02.26 - NPC towns added to Catnip fishing competition rotations generating foot traffic near water
    19. Player Inventory UI Improvements
    20. Player Vendor QOL Improvements
    21. Make PVP more attractive to players & expand PVP scenes/mechanics
      1. 2021.02.26 - Treasure Hunting monthly quest added for PVP scenes
    22. More long-term/multi-scene quests
    23. More meaningful virtue impacts
    24. Tie utility bar with combat deck
    25. More Avatar appearance customization
     
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  5. Lained

    Lained Avatar

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    I thought this was a reference to the new water well pattern deco item being added to fishing loot, not about treasure maps or did I miss something?
     
  6. AzazelReborn

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    Do the Devs know and are they going to act on this pole? Maybe they can work on top 5 maybe?
     
  7. Sorgin Txakal

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    On the stream at mark 01:14:46 "In the future, I have plans to routinely add kinda interesting things ... into fishing for loot, like the message in the bottle [dungeon pattern] in the water well, expect stuff like that to mysteriously start showing up in the fishing loot as well, could be a recipe, who knows what it could be."
     
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  8. Sorgin Txakal

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    Devs are aware of the poll, both Chris and Elgarion have marked it. They are under no obligation to work with me or present an action plan specifically related to any of these items.

    I'm keeping track of the top 25 as I see many actions already taking place.
     
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  9. AzazelReborn

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    Ok that's good, maybe you can track it and see if they have implement them. Good luck.
     
  10. craftymethod

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    I hope people will figure out how to get player spoken audio in near proximity from themselves like the following eventually... The channel thing not so much im worried about. :]


     
    Last edited: Mar 13, 2021
  11. Wilfred

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    Bump to remind the devs that a Vendor Search system is still the most important improvement needed in SotA.

    "Vendor Search" received 50 votes in the poll, and was only surpassed by "Balance/Debug/Polish/Completion".

    Devs, please add a nice Vendor Search system to SotA, Thank you! :)
     
  12. FrostII

    FrostII Bug Hunter

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    Yes, vendor search was a solid 2nd place behind balance/debug and yet not a whisper from Catnip about this.
    Sad really............
     
  13. AzazelReborn

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    This is because it's too much hard work for them to do. It's not a low hanging fruit and there is not actual benefit for the dev team. It will take the whole team to get the vendor search system to work and they prefer to just put one person on it for a few days and they know that will not work.
     
  14. Tahru

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    It's too late now, but if I took this today, I would have recommended "dynamic weekly or monthly world events that cannot be soloed, like world bosses, collaborative puzzles, mysteries, and so on". The idea is not to be hard necessarily, but to give something that randomly brings people together because logistically it cannot be done with one person. For example, 4 people have to press buttons at the same time, and so as an alternative to just having an ultimate dragon. By making these limited time events, it encourages players to work together as soon as possible or miss it. These could be on the overland map, in special temporary town instances, dungeons, whatever. The rewards need not be anything mysterious. Maybe just larger than usual mat drops.
     
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