Lol. I think 250k was their monthly burn rate back when SOTA still had developers. Unless that all went to hookers and british back in the day I think you'd have to double that a few more times. For example, Rocket League is working on the switch from Unreal 3 to Unreal 5 for more than a year and they have ressources on a completely different scale than SOTA ever had. Right now I'd be surprised if SOTA manages to transition to a newer unity version during it's lifetime.