Source: https://www.pcgamer.com/new-world-hands-on-classic-mmo-questing-with-50v50-territory-wars/ "Territory battles Some players won't give a damn about PvP and politics, so there are AI invasions, too. How a 50v50 player battle comes about takes some explaining, and things have changed a little since I last saw New World. The rapid fire version: The world is divided into territories, most of which contain a settlement and a fort. Territories are governed by companies, which are founded and run by players. The leader of a company can set tax rates in the territories they control—a little off the top from anyone who uses the settlement's crafting equipment—and encourage the public to contribute to improvement projects, such as better fort defenses and higher tier crafting stations. If another company thinks they ought to be in charge, they can declare war, and a battle will take place at a real-world time set by the defenders. Each company can recruit up to 50 players to fight in the battle—they don't all have to be company members—and then the siege commences. Winner takes, or keeps, the territory. Why would you fight for a company you're not a member of? Most likely: You've got nothing to lose and it would be fun. But maybe one of the companies promises lower taxes, or public projects like improved crafting stations. You'll unlock perks in territories you've spent a lot of time in, such as extra XP or lower taxes when you do your business there, so there's incentive to keep a governor you like around. And if you bought a house in the settlement, it acts as a fast travel point." Can we get any ideas from this?