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[Resolved] Conversationalists / Inkle: Emotes are not working

Discussion in '*** Bug Report Archive (After R75) ***' started by Paladin Michael, Oct 28, 2021.

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  1. Paladin Michael

    Paladin Michael Bug Hunter

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    10/28/2021 19:13
    Reproduction Rate: 100%
    Blocker? no emotest ;)

    Details / Steps to Reproduce:

    Tried as player release told - emote is not played, only printed "- playEmote("...") on screen:

    Conversationalists now feature improved functionality when the owner is not present, and they also can play many emotes and save custom variables! Just utilize this syntax in your script to make your Conversationalist perform these new options:

    • Emotes:
      • First place this in the beginning of your Ink script:
        • EXTERNAL playEmote(emoteName)
        • EXTERNAL saveVariable(varName)
        • EXTERNAL loadVariable(varName)
      • Then place this example as code in any line you wish an emote to play:
        • - playEmote(“Aeroplane”)

    May be I missed something?


    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8) System RAM: 32719
    GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6052
    SotA.Win.64.1458.Date.10.27.21
    Area: Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.01
    Area Display Name: Shadowmist
    Loc: (104.9, 48.0, 142.7)
    Debug: Tm92aWFfUjFfUGxheWVyVmlsbGFnZV8wMnxOb3ZpYV9SMV9QbGF5ZXJWaWxsYWdlXzAyLjAxfCgxMDQuOTI0LCA0OC4wMDUsIDE0Mi43MzQpfCgwLCAtMC4zMjYsIDAsIDAuOTQ1KXw4ODguOTg1OHwxOC44ODQxMXwyLjUwMDIwMQ==
     
  2. Anpu

    Anpu Avatar

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    Can you post your script? Could possibly have the syntax wrong?
     
  3. Paladin Michael

    Paladin Michael Bug Hunter

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    I used exactly the expressions mentioned in Release Notes:
    • First place this in the beginning of your Ink script:
      • EXTERNAL playEmote(emoteName)
      • EXTERNAL saveVariable(varName)
      • EXTERNAL loadVariable(varName)
    • Then place this example as code in any line you wish an emote to play:
      • - playEmote(“Aeroplane”)

    I don't know, if the expression EXTERNAL playEmote(emoteName)
    has to be changed into EXTERNAL playEmote(Aeroplane)
    (But if so, how can I use different Emotes?)

    I tried this - no success :(


    I also don't know, if the dash (-)
    infront of playEmote("Aeorplane") is important.
    I tried both, with - and without -
    No success ...


    May be @Chris can provide more information HOW EXACTLY the expression has to be used? :)
     
  4. Owsley

    Owsley Bug Hunter

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    The example of using playerName in today’s patch is also not working. If you use this line of code:
    VAR playerName = “”
    the conversation doesn’t come up.
    Comment the line out and the conversation appears.
     
  5. Paladin Michael

    Paladin Michael Bug Hunter

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    --> Videos from Chris with an example and detailed information how the Scripts are working <--

    About my bug:
    I tried the Conversatonalist on a lot with Co-Owner rights - currently the emotes won't work in this case.


    Emotes are working fine if I am the Owner of a lot.
     
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