For some time now I felt that my character that was built for Critical Hits, isn't working. Today I decided to gather some stats. Here are the results of the first run: Str: 83 Dex: 124 Int: 60 Polearm: 124 Spear: Damage 8-24 Critical 6% +3.4 Weapon Damage +30.5% Weapon Critical Chance +12.3% Weapon Critical Damage Location: Elysium mines Mobs: Satyr Fighter, Satyr Archer, Ghost 1930 Melee attacks 355 critical melee attacks = 18% I have to add that I was mining, so I wasn't wearing the rings that I usually do (that add Str and Dex mostly). Of course base weapon damage is low in this gear, but the idea was that I would get my damage mainly from crits so that that wouldn't matter. Unfortunately my crit % was pitifully low and crit damage was pretty bad too (will perhaps do the math on that later). So I decided to make myself some new gear, this time based on Base Damage and Str. I didn't feel like doing more mining, sorry, so I did some crafting xp farming in Twins Foothills. I also wore my normal rings. The results: Str: 140 Dex: 151 Int: 60 Polearm: 124 Spear: 8-25 Critical 6% +3 Weapon Damage +35.4% Base Weapon Damage +5% Weapon Critical Chance +5% Weapon Critical Damage Location: Twins Foothills Mobs: mixed 1673 Melee attacks 489 critical melee attacks = 29% Surprising! So this time I left out Critical stats to my gear and instead added Base Damage and Str, and my crit % went up a lot! And of course my damage went up quite a lot AND my crit damage. I know, the comparison isn't perfect, but I will repeat the test when I feel like mining again. But this can't be right! It feels like the Critical Damage Chance stat is completely useless. Or am I a complete newbie when it comes to character building? Your comments would be greatly appreciated! Ysold.