1. This forum is for bug reporting of current Live Game Server issues ONLY.
    Be sure to follow the format below, it will help us out greatly in responding. If you do not, your report may not be entered into the system.

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug in all likely categories before posting in order to avoid duplicate reports.
    • Be sure to provide details of what the issue is and how to re-produce it, but keep your bug report factual.
    • Reply to an existing thread if you have additional information for the reported bug.
      Do not use this forum for commentary, your post will be deleted and you may be moderated, suspended or banned if the activity continues.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    NOTE: Important information including your location and system specs are automatically put into your clipboard when using /bug in the game (DO NOT add additional system specs unless requested). When starting your post, just use <CTRL>-V to insert the data and fill in the entries with no data.

    Please include Screenshots if possible. Images can be saved on our SotA Discord Server here

    If the clipboard does not work, use and fill in this Bug Report Template:
    1. Title:
    2. Reproducible?
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs: (RAM, CPU, GPU and Operating System only)
    Dismiss Notice

[Fix Needs Testing 68682] Disappearing Shrine of Tempestry

Discussion in 'Items & Inventory' started by StarLife, Jan 30, 2021.

  1. StarLife

    StarLife Bug Hunter

    Messages:
    117
    Likes Received:
    128
    Trophy Points:
    18
    Gender:
    Female
    01/31/2021 11:46
    Title: Disappearing Shrine of Tempestry
    Reproduction Rate:100%
    Blocker?No
    Details:The granite statue part of the Shrine of Tempestry disappears when you move a certain distance from it and there is also granite clipping through the blue pool section at the bottom (refer pics)

    Steps to Reproduce: Place Shrine of tempestry and back away from it.

    [​IMG]

    [​IMG]

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8) System RAM: 16249
    GPU: NVIDIA GeForce GTX 970M GPU RAM: 3029
    SotA.Win.64.1340.Date.01.29.21
    Area: POT_forest_metropolis_01c_template/Salem
    Area Display Name: Salem
    Loc: (108.2, 38.0, 85.5)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxY190ZW1wbGF0ZXxTYWxlbXwoMTA4LjIxMiwgMzguMDMxLCA4NS41MTMpfCgwLCAwLjk4NywgMCwgMC4xNjMpfDEyNC4xMDc4fDU0LjcwOTY1fDE4
     
  2. Fiero Steele

    Fiero Steele Avatar

    Messages:
    1,083
    Likes Received:
    3,723
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Elad's Lighthouse
    also at Dark Bayou,

    02/01/2021 15:37
    Title: Disappearing Shrine of Tempestry
    Reproduction Rate:100%
    Blocker?No
    Details: The granite statue part of the Shrine of Tempestry disappears when you move a certain distance from it and there is also granite clipping through the blue pool section at the bottom (refer pics)
    Steps to Reproduce: Place Shrine of tempestry and back away from it.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 16343
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8081
    SotA.Win.64.1340.Date.01.29.21
    Area: POT_swampisland_metropolis_01_template/Dark Bayou
    Area Display Name: Dark Bayou
    Loc: (3.0, 13.1, -134.9)
    Debug: UE9UX3N3YW1waXNsYW5kX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8RGFyayBCYXlvdXwoMy4wMzMsIDEzLjE0LCAtMTM0Ljg3NSl8KDAsIDAuMDI5LCAwLCAxKXw3MzkuMjE3Mnw0OC4zOTgyM3wxMy44OTEyNQ==
     
  3. Elgarion

    Elgarion Community Manager Moderator SOTA Developer

    Messages:
    2,706
    Likes Received:
    7,655
    Trophy Points:
    153
    Gender:
    Male
    Known, I'll try to push in a fix today or tomorrow for any level of detail problems these are having. Thanks for the heads up :)
     
  4. Elgarion

    Elgarion Community Manager Moderator SOTA Developer

    Messages:
    2,706
    Likes Received:
    7,655
    Trophy Points:
    153
    Gender:
    Male
    I redid all the LOD's for each one, so they all should now behave uniformly. I've learned a handful of things about LOD's which I'll pass on as well. Each scene could have an LOD bias setting which can make LOD's more or less aggressive based on scene. Also, your LOD slider will greatly affect how they display, and in a heavily biased scene? It will seem even more significant when you plop it on the lowest setting. I might tweak these some more as time goes on based on feedback to find a nice middle ground. But there was definitely some wonkiness and lack of uniformity on how the LOD's were set up. Play with those LOD sliders before reporting, but please do report if you feel they're way wonky still, especially at max LOD settings. If you report these again, please indicate what your slider was set at as well. People with max settings should see the vfx from a considerable distance, people with a minimum LOD slider should be able to save some framerate on these and won't see the VFX until right on top of them in a heavily biased scene. At least that's how my tests went in editor, hehe.

    CL 208826
    SOTA-68682
     
    Wilfred and Anpu like this.