OK, I'm sure this has been brought up many a time in different ways, but I'ma give it my own shot, being inspired by the recent change in Solace Bridge Outskirts... Trees are an issue IMHOP. Here's the things I find bothersome... 1) Its confusing to new people starting out that they can only chop the orangish trees 2) there's lush forests everywhere but only a handful of choppable trees in any given scene. (unfinished feel and frustrating) 3) There's almost always some kind of mob around a tree.. why do I always have to fight? Sometimes I just want to be a lumberjack, and that's OK! 4) Only two types of wood FROM trees. Maple and Pine. 5) We have Oak furniture, no oak trees. Now we have Redwood furniture, no Redwood Trees. We have green Elven furniture, but no green type of wood/tree (wood with emerald spinkles.. really?) 6) We have different tree types we can see but are useless, which big time makes things feel unfinished.. here's a few off the top of my head... 6a) Palm Trees (sometimes a coconut on the ground near it) 6b) Apple Trees (is there ever any apples?) 6c) Tropical Trees (can see bananas on the tree but where are the bananas?) 6d) Oak trees (unchoppable) 6e) Ash trees (unchopable) 6f) Yew Trees (unchoppable but hey they should be listed as endangered, am i right?) 6g) Burned up trees 7) I seem to recall a long time ago being told don't worry, we'd be getting more trees... what we got were variations of wood on pine and maple that we have to create ourselves and ashen wood that drops as loot.. THIS really feels like the devs at the time were taking a short cut, and throwing us a bone hoping we'd forget the trees.. ----------------------------------------------------------------- Now I'm not going to pretend I know how involved it would be to change up the code some or how time consuming it would be to change trees, or how much it would impact performance to *spruce* things up a bit.. but here's what I'd like to see 1) remove the orange color from chopables, maybe have them flash green like ore. 2) increase the TYPES of trees that can be cut, don't be silly about this. and it's ok if certain trees can only be found in certain scenes. 3) remove the hard maple, crimson pine, etc from being *created* in milling If I find like a hard maple tree, I should be able to chop it down, then mill that into timber and boards, its ok if I have to add an ingrediant to mill properly. 4) fruit or nut bearing type trees, instead of chopping them for wood, at least make them harvestable. whoa speaking of which, we get Pecan nuts all the fricken time in game, where's the pecan trees?!?! 5) Give trees regrowth timers.. Chop a tree down.. stump. 5 mins late it pops up again.. BUT if you try to chop it, it says not grown enough to be forested. 5 mins later it can be chopped but maybe only give 1 wood, then in increments of like 5 - 10 mins gives +1 more wood and a possible meticulous of +1. The older a tree the more wood, resin, bark etc it can potentially produce. you get the idea.. 6) If a scene is named woodland, or forest, or timberland etc.. MAKE SURE THERES A LOT OF TREES 7) of course with great variation comes great colors!! wood furniture the wooden parts are based on the color of the wood used. 8) at some point introduce stains/paint to change the color of the wood on furniture. Seriously, if it takes a dev cycle or 2 to do this, or just a few scenes / tree types per release.. totally worth it!