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Game lag is back every few minutes after most recent update.

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Strider99, Jun 11, 2020.

  1. Strider99

    Strider99 Avatar

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    Game was working fine until this most recent update on 6/11/20. Now I get lag again every 15 minutes or so and have to restart.
    06/11/2020 21:45
    Reproduction Rate:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 5 3600X 6-Core Processor (12) System RAM: 32699
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    Area: POT_tropicalisland_metropolis_01_template/Islands of Wonders
    Area Display Name: Islands of Wonders
    Loc: (80.5, 69.3, -208.4)
    Debug: UE9UX3Ryb3BpY2FsaXNsYW5kX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8SXNsYW5kcyBvZiBXb25kZXJzfCg4MC41MywgNjkuMywgLTIwOC40MDcpfCgwLCAtMC4wNDEsIDAsIDAuOTk5KXwxMDc1LjU0NnwxNS40MzAyNXwxLjcz
  2. Anpu

    Anpu Bug Hunter

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    Pacific Northwest
    That’s called hitching.
  3. AoiBlue

    AoiBlue Avatar

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    Yes, hitching is a specific type of lag where the game hangs for a short period of time repeatedly.

    It's a more pronounced version of stutter.

    Noticable Pauses between 250ms-800ms are called stutter, while pauses over 800MS are called hitching. Lag is a very generic term on the other hand that can mean anything from hitching, to stuttering, to input latency, to desyncing and any other number of issues.

    In Unity based games hitching is most commonly due to the GC routine in the memory manager being overloaded. There are patches in newer Unity versions to mitigate (but not solve) the problem hopefully they both will be enough.

    I'm hoping that the devs can get on integrating those patches.

    The newer Unity version also has a nice profiler that should give them the ability to know what routines are causing the most stress on heap usage.

    I generally can play two hours before I start getting the hitches, but when it hits it hits hard.