I know they've been discussed, here's my version, put into an argument for why the current method is immersion breaking. You're trying to get the feeling of being in a land without the fancy interface of modern MMO's, no exclamation points, no easy to use map, no minimap. A time of adventure and discovery without artificial help. I respect the idea and was into it at first, although it's always a dangerous proposition to "make players play the way we want." Looking back at the map of Ardoris. 1) I can't "roll out" my map! It's in a tiny window that can't be resized. Allow me to resize it and I might actually use them. When I discovered I couldn't enlarge the map window they were pretty much done to me, and I went to our hero and saviour, SotAmap. 2) Ruinic all over them. Ok, we're in a pretend market based economy. The maps of the day are totally unreadable to 99% of the new people in the world, the Outlanders. Some enterprising map maker in New Brittania would have gone through and translated it by this point in our history. 3) Low rez. Again, someone would have done a new, competing map, and put the old map making company out of business. 4) No writing on the map. I could totally write on the map if this were a real paper item.