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[Submitted 69316] Zombie Room Tartarus Bugged - Leashing Issue

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Cairo Hayden, Jun 22, 2021.

  1. Cairo Hayden

    Cairo Hayden Avatar

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    1 ) Title - Zombie Room Tartarus Leashing Bug
    2) Reproducible? - Most certainly
    3) Blocker? - Yes - Prevents leveling efficiently and most likely can get you killed with the leashing bug
    4) For anyone who actually plays the game and who has actually farmed Tartarus zombie room at coordinates
    are (151.831, 419.798, 150.078) , 2nd level. Large square room. Small room, no reason it should be giving
    leashing issues so much. Not sure, but seemed like on 4th run, it got really bad where nearly the entire
    wave of zombies were leashing.
    5) Steps to Reproduce: Play the game. Actually play the zombie room. I'm a fire mage, so obviously I have to run circles around the outside of the square to stay out of range of zombies. Believe me, if you play here enough you will
    easily duplicate it especially running in circles, stopping to cast RoF, Fireball, Meteor Shower. I'm not
    sure exactly what triggers it but it's annoying as heck.

    Feel free to PM me if you want to run with me sometime to see it. Might take 30 minutes to an hour to see it badly enough but trust me if you do it at least as a fire mage and run the outside square in circles from zombies avoiding hits it will happen and they will leash back into the water. Sometimes it's only 1 section that leashes back, sometimes it's 2 or 3 sections. So anywhere between 3 upwards of 15 zombies.

    I will add a little bit, I find it interesting that the first 4 completions went fairly smoothly with only a couple here and there leashing, was manageable, however we all know after running this room too much, it eats the RAM and you have to restart game/client completely and start fresh. After doing this, came back in and the first attempt at clearing about 3rd wave is when it was nearly the entire room that started leashing. Not sure this is relevant since I had 1 person in my group and I just rejoined the same scene as I was originally in.

    I will add I'm doing this in party mode, not private mode. Had a guild mate who says they don't experience this issue in private mode like the other modes. Sync issue perhaps?
     
    Last edited: Jun 23, 2021
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Verified -- I saw 1 zombie leash while running around the perimeter of the square during the 2nd wave, and again during the 3rd wave.
     
  3. Justyn

    Justyn Bug Hunter Bug Moderator

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    Submitted: Issue 69316
     
  4. Cairo Hayden

    Cairo Hayden Avatar

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    Any ideas if the devs will be currently working on this bug anytime soon? It could be a favorite place I'm sure for many players if it weren't for the bugs. Lag has always been a huge issue here, the glitch on zombies seems to stretch into other zones as well as I notice zombie behavior is very erratic in some very bazaar ways. So my guess is the bug is in the zombie coding itself and not just the zone itself. Zombies down hallway to the Myrkur dragon/corp room act very random. Sometimes when in the middle of the room killing dragons 2-3 zombies will just run into the room out of nowhere when they aren't even lingering in the hallways. So again makes me think the bug is in the zombie itself as they are the same type of zombies as in the zombie room of Tartarus.
     
  5. Vero

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    Zombies in tartarus (at the platform) don't seem to spawn at all at the moment.
     
  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    that would be a different bug for a different thread. one is here, requesting more information.
     
    Vero likes this.
  7. AdriAnna Groosk

    AdriAnna Groosk Avatar

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    The rubber-banding of the Zombies in the Crack Room is something that has gone on for as long as I can remember. I have always believed it to be more of a latency issue with my connection and restarting my entire system usually fixes it. If it did not then I would simply go elsewhere for a time. I also Solo this room and do it in parties of up to 4 players or more. It is not feasible to do it with more than 4 players as attenuation becomes unattainable at this point.

    I have recently come back after a break and have also found that they do not even spawn.