In a recent thread called "Suggestion for a Quarterly Crowdfunding development/revenue generation model", our peer, Innascual Inch, made some suggestions for future funding. Rather than mess up the comments relating to his suggestion with something a little off to the side, I'm making my thoughts into a new discussion, because I truly don't know the answer. Basically, what I see being done at present to raise revenue (the telethons), or in a suggestion like Innascual's, are ways to keep the fires stoked during "development". But what is the end goal? It would surely have to worry some, because it certainly worries me, if the model for the rest of the game's life is just, "Send us money, we need some money..." every few months. I think the game really needs to know how it's going to fund itself in a released state. Most people, quite rightly, won't want to keep throwing large amounts at that stage. So does the game know what the model will be once it's released? I've never seen it expressed, so I'm assuming there isn't one (?!?), but I'm really happy to be corrected on that. The cynical side of me is already starting to think what we have is "the" model, which will keep things going until the Episode 2 Kickstarter. I'm not sure it's the best model, though. Long story short, I'm keen to hear if there's an actual model planned for revenue when the game is "live" (so to speak), and operating month to month like any other title out there. Cards on the table, I think an optional monthly sub (that provides genuinely useful, but not game breaking, benefits), is a no-brainer. It generates revenue AND ties people to the game.