[QUOTE="ConjurerDragon, post: 1373902, member: 2872"]Ooohh. Now I understand. We could enter the mooontower by opening the door and going inside but the supposed way was that the door teleports us into the tower... o.k. that works now, for me too.[/QUOTE] One of the moontowers was supposed to...
[B]Greetings Fellow Avatars![/B] Release 132 goes live November 27th at 10:30 AM CST. Welcome! The Catnip Games development team marks this monthly release of [I]Shroud of the Avatar[/I] with new content and improvements. For Release 132 (R132), we offer ways to brighten the darkest part of...
Looks like something went wrong with the prefab that was placed. I'll add collision to it. No Jira # because as we all know I'm a rebel who can't be tied down by such things.
[QUOTE="Aeolus Adara, post: 1373719, member: 217062"]It is officially verified, 100% - Stone fist will not properly stun running targets in PVP.[/QUOTE] A Bug Moderator must be able to reproduce the issue to set a report as verified. Please do not ask that it be marked officially verified...
Anyone arriving throughout the day can ping in here or in the Discord events channel. We will.make a point of posting updates in Discord as to where we are and what's next
I will be at the entrance (on the left side) with Merrik at about 08:30am on Saturday. We can use the SotA Events text channel in Discord to communicate and coordinate and meetup at specific spot if not at the entrance
Is this the spawned version or the Deco version? Also trying to locate the room in the reported dungeon, please supply a /loc from within the dungeon (we need a /loc from outside the entrance in the POT, as well as in the dungeon at the location of the issue)
This patch brings in 4 more player dungeon rooms. Three recipes and one in the Crown Store. Two of the recipes (and blueprints) can be obtained via in game merchants, and the third via loot drop in the Brittany Sewers. We also adjusted the Green Potion Cauldron so that it should not disappear...
[QUOTE="ConjurerDragon, post: 1373308, member: 2872"] "a Vikland of Testimony" (Vikland is underlined as keyword) is probably a "Vikland Amulet of Testimony" [/quote] Oops! I've just submitted a fix. Not sure when it will make its way to Live though. [QUOTE="ConjurerDragon, post: 1373308,...
As mentioned on livestream a few months ago and again today, I am planning a trip to TRF! There are a group of player that will be going on November 16th and meeting up while there. Join us! This will be considered a player run event and qualifies for a community cloak if you attend. The...
[B]Greetings Fellow Avatars![/B] Release 131 goes live October 31st at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of [I]Shroud of the Avatar[/I] with new content and improvements. For Release 131 (R131), we offer dark places to brighten or, maybe, to...
[IMG]https://d2sx9mrt4zum... The wall giving us issues is the bottom right one in the image above. The two bottom ones are new custom pieces Scottie made to split the "standard 8m" wall we us in the dungeon kit into two 4m pieces. I needed these specifically so I am not forced to place...
We were hoping to deploy R131 on Wednesday (tomorrow), but we ran long with our prep work and wanted to squash a missing mesh bug with some of the new dungeon rooms, so we are shifting the release back to our normally scheduled day/time. As of this writing, we are getting ready to start one...
Decoration when removing room: This will need to be checked for sure. need to do some additional testing to see if there is any positional impact of the player or deco that is doing that (or is it greyed out for all rooms). either way, sounds like a code change is needed.
Great detail! Missing walls: The mesh is what appears to be missing. without it, none of the textures will draw, and the mesh is also what stops the player from walking through. I've forced a "re-send" of this piece to the QA server since it is acting like it is missing. (It works for me...
Great troubleshooting! Going to do another QA build tonight. I think I have this one sorted. Still having issues with the missing wall section though. (the one affected is one of the new ones Scottie made for me)
I have started working on inventorying, fixing, revamping, and adding Player Dungeon Rooms. I am currently working through adding the various basements and documenting the existing rooms to determine what set pieces are missing. I will work to correct bugs as I work. This month we are adding...
Thanks for the report! Issue #72321 I think this is the case where the rock has simple collision, which is fine when becomes a problem when the rock is scaled up by an extreme amount.
[QUOTE="Rinaldi, post: 1372456, member: 161950"] Could I still have "***" saved locally in my list of previously used keywords? [/QUOTE] At this point, I think this might be the case. If no one else gets this issue, then I think you just stumbled into your own unique bug.
It appears your rig is not downloading the client patches using the torrent protocol. I just started the 0 patch for the Live server player Client and have gotten to 20% in 3 minutes @ ~10MBps. We have seen where some ISPs have randomly blocked all torrent traffic on their network. if your un...
[USER=461549]@Sandra Sosaria[/USER] ,in case this is relevant, I'll mention this: While all of the copper ore nodes in this scene are part of a set, about 75% of the set can be active/spawned at one time. When you mine one location, it may respawn where you mined it, but it's more likely that it...
It's a work in progress. The current plans for the third book incorporate a lead-in to the future episodes of SotA. I've been working on an outline, Richard and I need to get together on it and review the details before we present it to the publisher. I don't have a timeline for this yet...
3 days left to get these ultra rare items!! Once the 10K COTO offer has expired at the end of the 4th, We will not be putting these into the store or offering them again in any way! [URL='https://www.shroudo... [IMG]https://d2sx9mrt4zum... [/URL]
[QUOTE="ConjurerDragon, post: 1371634, member: 2872"]So the pop-up tip in Solace Bridge Outskirts in the Abandoned village really early in the game about "theres a ladder going up here" would disable it in all other later zones?[/QUOTE] Yes, essentially. You only get that popup once for each...
[QUOTE="Alley Oop, post: 1371730, member: 15071"][USER=153447]@Sann... would the resizing you did in highvale outskirts have affected other scenes?[/QUOTE] Maybe so. The ore nodes I fixed had an incorrectly rotated collider. It's possible some of the affected ore nodes in some scenes didn't pick...