What PvP Players can look forward to

Discussion in 'PvP Gameplay' started by enderandrew, Feb 22, 2014.

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  1. Isaiah

    Isaiah Avatar

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    Wrong Ganking is when a group attacks a smaller number or a single player. Gank = Gang attack.
     
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  2. Mishri

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    I looked up the definition, which is also how I remember it:

    Ganking (Gang killing) is the act of actively moving around the map in order to kill an enemy Hero in a numbers advantage.


    10 reds running around killing solo blues.

    edit: oops, I see Isaiah beat me to it.
     
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  3. Doppelganger [MGT]

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    I would add to that by saying ganking is also higher level veteran players killing low level, far weaker players incapable of defending themselves. Not necessarily just a group.
     
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  4. blaquerogue

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    opinions of each of us, when one person killed me i was "Ganked" everyone who was attacked by surprise told me they were ganked by "so and so"
    All of us are right!

    Urban Dictionary definition -
    Ganking
    It is a word commonly used in online video games, usually used in an MMORPG. Ganking is the process in which a group of characters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level





    Dictionary.com's 21st Century Lexicon

    Main Entry: gank 1
    Part of Speech: v
    Definition: to steal
    Usage: slang
    Main Entry: gank 2
    Part of Speech: v
    Definition: to show disrespect for; to hurt another's feelings
    Usage: slang

    I was the latter of the Urban Dictionary more often!
     
  5. Mishri

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    Hey Isaiah I'm with you on the karma system thing.. I made a post about it in the pvp thread. Thinking it through it just makes sense.

    Areas that auto-flag everyone to PVP (resource hexes, contested points) No murder count.

    Quests that flag you for pvp (so you have to attack others to complete the quest) No murder count.

    Open PVP mode attack someone else who is a blue - Yes murder count.

    Just need to figure out blue/gray/red and what if anything that changes and how you can earn your way back to blue... I haven't played a game with one of those systems in a long time so I'd except others with more experience to work that out.

    Since this is 1 character per account and Reds will undoubtedly have houses they'll need to have towns that they can enter if not ability to enter all (with guards keeping a close watch on them). If it were the wild west it would be like if jesse james entered your town, you don't just kill him on sight.
     
  6. StrangerDiamond

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    Basically, you fear the devs will spin on a dime... not likely, I challenge you to find one person talking about PVP that really beleive this.

    The worse they can beleive is that they will ask for a siege perilous. Which also won't affect you one bit, cause you dont like those folks anyways.

    It's gotten so absurd that I also feel exactly like Isaiah... point for point and I have roleplayed on UO siege perilous for 10 years almost straight... I did pvp when I was younger but really the more pks got on the server, the less I saw of them because I just played a bit intelligently having been properly warned.

    So yea, I haven't even pvped in 8 years... I would suck at it now. But I still feel totally crossed...
     
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  7. Mishri

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    So..siege perilous launched july '99, if you started at launch that takes you to July 2009, maybe nearly 5 years since you last PVP'd?

    Or do you mean you didn't pvp on siege perilous you just RP'd? I knew people that just RP'd in UO in fel all the time. just takes a certain type of 'rare' person to want that. and most of those people hung out at the old grandfathered homes that were under town protection.
     
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  8. StrangerDiamond

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    I did miss quite a few years, and when I came back I had really lost touch, you know EA modified the game quite a bit, and ninjas, samurais and tons of strange stuff...

    Really what I did was decorate a house, so portalarium is right on pitch with me right now, I just expected to have somewhere to be allowed to discuss what a perfect pvp build is. Cause I was under the impression that sacrificing half a pay every month until "launch" was giving me the right to participate, cause I'm a very early founder and didn't hesitate twice, even more.

    And to me writting here is like participating, I don't want to change anything, I just like to enjoy the MOMENTUM of players coming back from all around and PRAISE Lord Gariott for making it possible.

    However we have the same stupid opposition we had on stratics/EA... I'm sorry I don't want to attack anyone cause most of you have no idea what we been through (and all we tried to do is uphold what lord Gariott hoped for us) but on EA people feared too... they feared that if we influenced the devs enough with our "demands" about full loot and PVP, the budget of the game would be directed there and they would see their "new content" diminished.

    However here, there is NO WAY, and we been told how many times ? There is no way we'll burn the candle by both ends cause its a long term effort by true devs, how many times will I have to repeat it :

    TRUE DEVS THAT NEED OUR IDEAS FOR THE YEARS TO COME
     
  9. cs2501x

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    I've removed a few negative comments from this thread--and issued a few warnings. Please try to voice your ideas without using profanity, calling people names, or making comparisons in a derogatory manner.

    Also, I noticed people are saying that they are feeling targeted by the moderators for their beliefs on PVP. From my perspective this isn't the case, but if you feel this way I strongly recommend that you send an email to support@portalarium.com and cite specific instances. Moderators are only people--everyone makes mistakes, and it's always good to get constructive feedback.
     
  10. Time Lord

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    I remember that the oldest home on the SP shard is the small house outside gate of Moonglow and still carries the original awarded sign "First House of the Shard" or something like that because it was my guild house owned by our Guild Master Thunderlips. "The Fellowship" (TFS) Order Guild :)
    A very happening place in 99 for sure ;)

    ~Time Lord~:rolleyes:
     
  11. Ristra

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    I realize that PvP is not exactly what "some" want. This does not mean PvE get more.
     
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  12. Ristra

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    What you speak of is the forums. I can't defend the forums on PvE or PvP favor. That's an individual responsibility thing there.

    In the game though, PvE does not get more. PvE can run around without being flagged for PvP. PvP can run around flagged for PvP. PvP gets a zone mechanic that allows for more access to rares. PvE, get's to choose to flag for PvP if they wish for that access.

    The "Why" we PvP and PvE portion has not been released. So there is no way to know what more the styles get
     
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  13. Doppelganger [MGT]

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    Agree. I am of the philosophy that they cannot develop a game that everyone will like. Imo, they set out to make a fresh, engrossing, story based RPG that would be a spiritual successor to Ultima in many respects. It seems in doing so, many followers of Ultima Online came on board as well, and expectedly so.

    It is clear from looking around for the forums (abundantly clear) that there are people wanting to play this game for very different reasons. I just hope that the developers stay true to their vision, while considering our input and suggestions, and do not abandon their "focus" just trying to please the masses. It's clear not everyone will be happy. No matter what they do with this PvP/PvE balance, some will not be pleased. It's inevitable. Just like anything else in life, one game cannot be everything for everyone!
     
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  14. Time Lord

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    I think it's "Quests and the need for NPC interaction" that's pushing both sides into a corner because this will be a Quest oriented game.
    With this new direction, "back into the original direction" of Ultima, what we are making room for is something that seems like "the invisible elephant in the room" for all sides. Quests are the primary focus, so that takes up allot of room from what we are use to seeing in UO. In UO, it was highly difficult to create quests and when we did have a few, they were solved easily and didn't link with every facet of our online life as they will here in SotA. o_O

    ~Time Lord~:rolleyes:
     
  15. StrangerDiamond

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    We don't want to be excessively dwelling on the past either, UO would have developped a quest system if the devs hadn't been gutted and dragged in court.

    Let's not open that can of worms ok ?

    Moving forward we can see that people are afraid, well let me reassure you guys, your pledges are in the hand of real professionals, and not only that, they have matured and know exactly how to deliver a good product !

    To me it feels doubly insulting that people try to justify the chaos by some other reason than chaos.

    Theres plenty of other threads you can put your critical mind to use, this one is a loose end of a long thread that is very heavy and dark and full of holes...

    let people say if they don't like it, ignore them you can move on !
     
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  16. Razimus

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    Most players won't and don't knowingly roleplay, it's a fact, in-game at next release
    take notice how many times you hear mention of someone talk about non-game
    related topics, happens constantly. Excepting those instances I'm of the opinion
    that it's impossible to not roleplay in an RPG, you're walking around? You're
    roleplaying walking around as a ___. You're killing something? You're roleplaying
    killing something. Everyone roleplays, as for back story, I bet 90% of the roleplayers
    you run into don't have a back story on why their killing that monster other than
    the 'roleplay' back story that they need stuff to increase their skill, to get better
    armor/weps, to earn money. Those supposed mundane reasons for killing stuff
    = a back story. Not elaborate enough? Doesn't matter, it's still technically
    roleplaying. You don't need to talk in broken old English to be considered a
    roleplayer, you simply need to play a role, even if that role is a lazy dude
    who needs gold to buy better armor.
     
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  17. redfish

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    Yea, that's fine w/ me. I don't exactly remember the gist of the earlier conversation, but my argument would just be that the game should be designed with people who enjoy role-playing in mind. I wouldn't want to force people to stay in character. It would mainly be about using the game mechanics to create some degree of realistic consequences, so when someone takes an action, he'd have to at least think about the consequences. So that would still allow lazy role-playing.
     
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  18. Ravenclaw [BEAR]

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    For my part, I like the realism that PvP adds to a game but I do not like the way it is abused. If I had to choose between realism with unrestricted PvP or some loss of realism and a restricted non-abusable form of PvP then I'd pick the later. It is unfortunate that many players do not seem to understand how to use this system to its full and proper potential without going overboard and ruining the game for others. Just because you can attack and beat someone does not mean you should. When this is forgotten, PvP loses all merit. PvP should be the exception, not the norm.
     
  19. Talmanes

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    Doppelganger, I think they actually went after mmorpg players. I was invited by RG on an interview at mmorpg.com and I know RG has visited several free shards as well.

    I think we need to have a PVP discussion between the PVPers, the ones that are left. I would justify this by saying PVE can opt out of non consensual PVP if they don't like it, thus a lot of people saying they will never flag PVP. So why would they want to be involved in the Open PVP discussion? They get the game they want now Open PVPers should get the game they want when they flag open pvp, uses the same logic and easily can be built into the game. I'd also say that as a open pvper I really don't care about pve content or the rp storyline so give them exactly what they want (smart AI would make interesting pvp though). Evidently some people will say this isn't an mmorpg, to which I would say it's kinda silly to buy a 6,000 house in an rpg (just role play that any house is yours).

    Now as an Open PVPer from the oldest of schools that will be opting into Open PVP mode ALL the Time from the earliest time they will let me if I do end up playing this game.... I would like to see:

    No names/bars over players unless targeted (so we can hide in the woods without the name giving us away), Karma system (much like UO Short/Long esc) or something like it, tough penalties for murderers upon death (skill or stat debuff), bounty system, robust forensic ID and tracking (maybe if I ID a noto pk off an innocent's body that player shows red to me until death), Healthy Skill vs Item balance, Full Loot!!@# (if they balance items then full loot won't make players rage log and will give vendors business), Now Full loot should be armor/weapons/options/regs if it is some purely visual thing that is just eye candy I don't care about that it can be blessed, polymorph that is perma until death (get equipped and poly into an Orc so you can RP as an Orc), an Open PVP town like bucs den, Mounted combat with mounts targetable, combat graphics that don't overlap and isn't just stand and swing/cast, high durability on armor and weapons , I'm so disappointed cause I can't think of anything else right now... Oh and finally, in the current Hex Instance thinking I would like to add that PVP Flag should be part of the instance filtering in all zones that are not pvp only.

    Much love to all non PVP Open World People, but we need to talk this out in the PVP Open world group.
     
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  20. Ristra

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    From what I am seeing:

    Story is the momentum of the game.
    PvP and PvE content will move with the story. This hex system with Tabula Rasa style control points blended together with the story is what SotA is about. Areas will be under conflict until controlled. PvP will move hex to hex following the conflict. Not everything with the story will be based on that PvP conflict and that's where PvE will be.

    The conflict will be uncomfortable for everyone at times and PvE will have a choice to jump into that conflict to help gain control.

    Using the label PvP and PvE doesn't really do the dynamic justice. There are those that will never PvP but there are plenty that wouldn't mind PvPing from time to time. PvP with a purpose will get many to join.

    The devs have said they wish to make the choice to join in on the PvP not so painful. No gear segregation and grind. No death penalty that ends with them being fully looted.

    The PvP specific enchantments/enhancements and PvP skills throws me off. - I will wait and see on this.
    The loot, I disagree with (namely the Ransom) and I posted my thoughts on that in the mega thread - time based looting.

    SotA is what it is and PvP looks to be from Tabula Rasa, not sandbox.
     
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