What Kind of MMORPG Player are YOU? The Bartle Test of Gamer Psychology

Discussion in 'General Discussion' started by Alleine Dragonfyre, Dec 19, 2018.

?

Top TWO Bartle Types Scored

  1. Explorer

    107 vote(s)
    82.3%
  2. Achiever

    61 vote(s)
    46.9%
  3. Killer

    26 vote(s)
    20.0%
  4. Socializer

    34 vote(s)
    26.2%
Multiple votes are allowed.
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  1. Alleine Dragonfyre

    Alleine Dragonfyre Avatar

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    The Bartle Test classifies players of multiplayer online games into categories based on Bartle's taxonomy of player types. Each player type (Socialiser, Explorer, Achiever and Killer) is defined by the gaming elements which they find most enjoyable.

    This is a Gamer Personality Test and it's really helpful for both players and developers to get a grasp on what they really value and enjoy in their MMORPG (and MUD) games.

    This test is quite old and many of us have already taken it, however you're invited to revisit it or try it out for the first time.

    Also, please share your results here as another icebreaker for the community and perhaps provide some valuable insight to the devs (@Chris @DarkStarr @Lord British @Sannio @Lord Subtleton ) on what makes us tick as gamers in their world.

    For a super nerdy in-depth discussion about these theories, please check out Richard Bartle's own articles as well as Gamasutra.


    Take the Test

    Once taken, please answer the poll with your two highest-scoring percentage Bartle Types.
     
    Last edited: Dec 19, 2018
  2. that_shawn_guy

    that_shawn_guy Bug Hunter

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    explorer / achiever. the latter has always been in crafting for games where that is available.

    but, i do dabble in the other areas as well. :)
     
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  3. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    The Bartle Test of Gamer Psychology
    You are 60% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Explorer
    47% Achiever
    40% Socialiser
     
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  4. Eric White

    Eric White Avatar

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    You are 100% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Achiever
    27% Socialiser
    20% Killer
     
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  5. Alleine Dragonfyre

    Alleine Dragonfyre Avatar

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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    67% Socialiser
    40% Achiever
    20% Killer

    This result may be abbreviated as ESAK
     
  6. Rada Torment

    Rada Torment Community Ambassador (ES)

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    You are 73% Explorer

    53% Socialiser
    40% Achiever
    33% Killer
     
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  7. Paulie Walnuts

    Paulie Walnuts Avatar

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  8. Chripsy

    Chripsy Avatar

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    he Bartle Test of Gamer Psychology
    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    47% Socialiser


    47% Achiever


    27% Killer


    This result may be abbreviated as ESAK

    Background & Acknowledgements
    The Bartle Test is based on the player types identified by the legendary Richard Bartle in his paper, Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. It is strongly recommended that you read this paper if you wish to find out more about your player type, and what it all means. Bartle revisits and expands upon these ideas in his book, Designing Virtual Worlds, which is also recommended if you wish to delve a little deeper.

    The original Bartle Test was created by Erwin S. Andreasen and Brandon Downey and this implementation is based on the question data which Andreasen has made available at http://www.andreasen.org/bartle/.

    The impetus behind creating this version was the demise of the version hosted at GamerDNA, which I previously used when teaching.
     
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  9. Bridge Troll

    Bridge Troll Avatar

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    The Bartle Test of Gamer Psychology
    You are 60% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:

    60% Achiever
    53% Explorer
    27% Killer
    This result may be abbreviated as SAEK


    I disagree. I am 100% chat
     
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  10. Fiero Nord

    Fiero Nord Archived Account

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    You are 80% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Socialiser


    47% Achiever


    7% Killer
     
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  11. that_shawn_guy

    that_shawn_guy Bug Hunter

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    Just for the record.... :)

    You are 100% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Achiever


    33% Socialiser


    0% Killer


    This result may be abbreviated as EASK
     
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  12. Brian4

    Brian4 Avatar

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    The Bartle Test of Gamer Psychology
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    47% Killer


    40% Socialiser


    27% Achiever
     
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  13. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

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    The same results I've always gotten, or as close as I recall... though I may have been EASK the first time I took it... A and S have always been close though,

    This test has been around for decades now, and I still maintain it is lacking a letter...

    B, for Builder

    Given choice, I will always opt to Build... That is why the Player Owned Town roped me in so completely. I was one of the first 5 or 10 people to purchase a town. I've tried to get @Chris to look in the database and tell me what my ordinal number was, but I haven't been able to get an answer to date... I've spent many thousands of dollars on my town... an expenditure I do not and never have regretted... I look forward to the day I can share it with more people... The same urge grabbed me in Star Citizen when they introduced the Pioneer, a ship designed to build player outpost. I bought one as soon as it was available, one of the first hundred or so bought.

    There should be a B in this test.

     
    Last edited: Dec 19, 2018
  14. CrandalltheFoole

    CrandalltheFoole Avatar

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    The Bartle Test of Gamer Psychology
    You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Socialiser


    53% Achiever


    13% Killer


    This result may be abbreviated as ESAK
     
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  15. NessLadedada2

    NessLadedada2 Avatar

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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Killer


    47% Achiever


    20% Socialiser
     
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  16. Floors

    Floors Avatar

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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Achiever


    47% Killer


    27% Socialiser
     
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  17. E n v y

    E n v y Avatar

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    I just lost 5 minutes of my life that I will never get back :(

    You are 87% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.


    You are also:

    67% Achiever


    40% Explorer


    7% Socialiser
     
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  18. Ravenscar

    Ravenscar Avatar

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    The Bartle Test of Gamer Psychology
    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    53% Achiever


    40% Socialiser


    33% Killer


    This result may be abbreviated as EASK

    *If there is nothing to kill in masses it is imho not worth exploring
     
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  19. Violet Ronso

    Violet Ronso Avatar

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    You are 87% Explorer
    47% Socialiser
    47% Killer
    20% Achiever


    Chose Killer as my second, considering its my favorite of the two!
     
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  20. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    You are 80% Explorer

    60% Socialiser
    53% Achiever
    7% Killer


    This result may be abbreviated as ESAK
     
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