What Kind of MMORPG Player are YOU? The Bartle Test of Gamer Psychology

Discussion in 'General Discussion' started by Alleine Dragonfyre, Dec 19, 2018.

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Top TWO Bartle Types Scored

  1. Explorer

    107 vote(s)
    82.3%
  2. Achiever

    61 vote(s)
    46.9%
  3. Killer

    26 vote(s)
    20.0%
  4. Socializer

    34 vote(s)
    26.2%
Multiple votes are allowed.
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  1. that_shawn_guy

    that_shawn_guy Bug Hunter

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    i wonder what it would take to get the devs to take the test and post their results?
     
  2. unicornslady

    unicornslady Avatar

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    A very large bribe of fine liquor? :p:cool:
     
  3. Alleine Dragonfyre

    Alleine Dragonfyre Avatar

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    Would be interesting :)
     
  4. Ronan

    Ronan Avatar

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    You are:
    80% Explorer
    67% Achiever
    33% Socialiser
    20% Killer
    This result may be abbreviated as EASK
     
  5. Ciinen

    Ciinen Avatar

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    The Bartle Test of Gamer Psychology
    You are 87% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    60% Explorer
    40% Socialiser
    13% Killer

    This result may be abbreviated as AESK
     
  6. Brighton Rock

    Brighton Rock Avatar

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    The Bartle Test of Gamer Psychology
    You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Achiever


    53% Killer


    13% Socialiser


    This result may be abbreviated as EAKS
     
  7. Garfunkel Humperdinck

    Garfunkel Humperdinck Avatar

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    You are 100% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    47% Achiever
    27% Killer
    27% Socialiser
     
  8. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    Pve minmaxers seem to be the majority .-.

    Social is 3rd outta 4. Interesting
     
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  9. illusive_allusion

    illusive_allusion Avatar

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    (Aengus Piper in-game)
    73% Explorer
    73% Socializer
    55% Achiever
    0% Killer

    Interesting that E & S tied. Before I took the test I was wondering if it would (and hoping it would) label me as such!

    0% Killer is dead-on accurate. PvP is . . . well, let's not get into that I guess.
     
  10. Pifester

    Pifester Bug Hunter

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    You are 73% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    67% Explorer


    53% Socialiser


    7% Killer
     
  11. Deremon

    Deremon Avatar

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    You are 73% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:

    67% Explorer
    40% Achiever
    20% Killer

    This result may be abbreviated as SEAK
     
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  12. Chris

    Chris Tech Lord Moderator SOTA Developer Ambassador

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    Oh fine... I'll bite

    The Bartle Test of Gamer Psychology
    You are 80% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Achiever
    33% Explorer
    33% Socialiser

    This result may be abbreviated as KAES
     
  13. Chris

    Chris Tech Lord Moderator SOTA Developer Ambassador

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    Also, I don't think the survey represents our "Killer" population well because I'm the only killer that hasn't been banned from the forums. :)
     
  14. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

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    E N V Y's still here.
     
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  15. Weins201

    Weins201 Avatar

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    You are 73% Explorer
    What Bartle says:♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    67% Socialiser
    47% Achiever
    13% Killer


    This is pretty spot on.

    If they where banned (like myself) they deserved it. Also it means they where not productive to the forums or the game in general. BTW I was banned because I fought HARD against those who opposed my mind set. It will be funny to see how this washes out in the end.

    What this clearly shows is that more than 2/3s of the players who are still here are not killers. they enjoy the game for the game and all the time spent trying to appease "Killer" is being wasted.
     
    Last edited: Dec 22, 2018
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  16. Flair

    Flair Avatar

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    You are 87% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    53% Explorer


    40% Killer


    20% Socialiser
     
  17. Lancell Lancermane

    Lancell Lancermane Avatar

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    The Bartle Test of Gamer Psychology
    You are 80% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.


    You are also:

    73% Explorer


    40% Achiever


    7% Killer


    This result may be abbreviated as SEAK
     
  18. Remo Williams

    Remo Williams Avatar

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    The Bartle Test of Gamer Psychology
    You are 73% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    67% Socialiser
    40% Explorer
    20% Killer

    This result may be abbreviated as ASEK
     
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  19. Shift

    Shift Avatar

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    I'm a killer and I'm not banned
     
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  20. Echondas

    Echondas Bug Hunter Bug Moderator

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    The Bartle Test of Gamer Psychology
    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    67% Achiever
    53% Socialiser
    7% Killer

    This result may be abbreviated as EASK

    Background & Acknowledgements
    The Bartle Test is based on the player types identified by the legendary Richard Bartle in his paper, Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. It is strongly recommended that you read this paper if you wish to find out more about your player type, and what it all means. Bartle revisits and expands upon these ideas in his book, Designing Virtual Worlds, which is also recommended if you wish to delve a little deeper.

    The original Bartle Test was created by Erwin S. Andreasen and Brandon Downey and this implementation is based on the question data which Andreasen has made available at http://www.andreasen.org/bartle/.

    The impetus behind creating this version was the demise of the version hosted at GamerDNA, which I previously used when teaching.
     
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