What Kind of MMORPG Player are YOU? The Bartle Test of Gamer Psychology

Discussion in 'General Discussion' started by Alleine Dragonfyre, Dec 19, 2018.

?

Top TWO Bartle Types Scored

  1. Explorer

    107 vote(s)
    82.3%
  2. Achiever

    61 vote(s)
    46.9%
  3. Killer

    26 vote(s)
    20.0%
  4. Socializer

    34 vote(s)
    26.2%
Multiple votes are allowed.
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  1. Gabriel Nightshadow

    Gabriel Nightshadow Avatar

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    Yup, pretty accurate... ;)

    The Bartle Test of Gamer Psychology
    You are 93% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    60% Achiever


    33% Socialiser


    13% Killer


    This result may be abbreviated as EASK
     
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  2. Lazlo

    Lazlo Avatar

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    67% Explorer
    67% Achiever
    47% Killer
    20% Socialiser
     
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  3. Sean Silverfoot

    Sean Silverfoot Avatar

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    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    47% Socialiser


    47% Achiever


    20% Killer


    This result may be abbreviated as ESA
     
  4. Black Tortoise

    Black Tortoise Avatar

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    You are 73% Explorer

    You are also:

    60% Killer
    40% Socialiser
    27% Achiever


    This test is quite flawed, simply due to how each question can be interpreted. I would swap Killer and Socializer in this list.
     
  5. Shadilay

    Shadilay Avatar

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    You are 73% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    53% Explorer
    53% Killer
    20% Socialiser

    I'm actually suprised by this. Only thing I'm not suprised by is that my top 2 are actually a top 3, I could identify with all 4 playstyles. Just depends on what i feel like doing on the day to day. But mostly i want the strongest **** in the game. lol.
     
  6. Schneider DragonFang

    Schneider DragonFang Avatar

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    The Bartle Test of Gamer Psychology
    You are 80% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.


    You are also:

    60% Achiever


    33% Socialiser


    27% Explorer
     
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  7. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    Man that's a mighty bipolar test. But I will bite.

    You are 67% Explorer


    67% Killer


    40% Achiever


    27% Socialiser


     
  8. Chirp

    Chirp Avatar

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    You are 80% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    80% Socialiser
    33% Achiever
    7% Killer

    This result may be abbreviated as ESAK


    .. hmmm. Personally I'd rate myself more Achiever. Something like SAE or even ASE. No K at all. Well, the questions miss any crafting background I think.
     
  9. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Im the most balanced of all ;]
     
  10. unicornslady

    unicornslady Avatar

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    Here's mine :)

    The Bartle Test of Gamer Psychology
    You are 100% Explorer

    What Bartle says:♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    47% Achiever
    What Bartle says:♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    40% Socialiser
    What Bartle says:♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.


    13% Killer
    What Bartle says:♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.


    This result may be abbreviated as EASK

    It needs a Builder/Crafter choice too!!
     
    Last edited: Dec 20, 2018
  11. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    I like to explore!
    And if i meet somebody on the way, i like to melt their faces!
     
  12. Shift

    Shift Avatar

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    You are 73% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.


    You are also:

    53% Achiever


    40% Explorer


    33% Socialiser
     
  13. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    The Bartle Test of Gamer Psychology
    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Socialiser


    33% Killer


    27% Achiever


    This result may be abbreviated as ESKA
     
  14. Margaritte

    Margaritte Avatar

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    You are 73% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).


    You are also:

    67% Explorer


    47% Socialiser


    13% Killer
     
  15. Traveller13

    Traveller13 Bug Hunter

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    80% Explorer
    53% Achiever
    47% Socialiser
    20% Killer

    This result may be abbreviated as EASK
     
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  16. Vladamir Begemot

    Vladamir Begemot Avatar

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    You are 60% Socialiser
    53% Achiever
    53% Explorer
    33% Killer

    So I had to choose between explorer and achiever, I chose explorer. But you could say the results could drop one explorer and add an achiever.

    I think it's interesting that we are 40% explorers right now. That's a big deal, get those "You've discovered a new location" 100 XP rewards in the game and satisfy almost half of the playerbase!
     
  17. unicornslady

    unicornslady Avatar

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    Unfortuately I've found those type of rewards only last the first few hours of a game's release. (Yes, we are that crazed)
     
  18. Apollo31

    Apollo31 Avatar

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    The Bartle Test of Gamer Psychology
    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    You are also:

    67% Achiever


    40% Socialiser


    20% Killer
     
  19. Kaffien

    Kaffien Avatar

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    You are 87% Explorer
    73% Socialiser
    33% Achiever
    7% Killer

    sounds aboot right.
     
  20. Alleine Dragonfyre

    Alleine Dragonfyre Avatar

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    You're right, Crafting is conspicuously not in the Bartle test and that's because of the age of the test and what games were when it was designed. The Gamasutra article goes quite in depth about other theorists and test models that expand on game subsystems. It's a good, albeit dry, read :)
     
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