PvP Should Be Like This:

Discussion in 'PvP Gameplay' started by aparks, Feb 9, 2014.

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  1. Time Lord

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    This game is still very pliable,

    I'm for having some sort of PvP test arena because we need to know how things are done in this area of our game. Maybe we could see something like this small test area soon if the SotA team can swing it! PvP is a very important issue and it needs testing by the best, and we surely have the best waiting to test it to it's limits:mad:
    ~Time Lord~:rolleyes:
     
  2. Ristra

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    You really get confused when reading my posts. What I talk about is understanding the known, the possible, the impossible, and unknown. Then building a picture of what SotA will be based on that understanding.

    You claim I am anti PvP, not at all true.

    This thread, for example, it a shout out from the OP to RG and team that he supports a UO+ model with the focus back on PVP. The known, the possible, the impossible, and unknown do not support this.
    This shows that you can't handle the facts.

    Your challenge is not with me, it's with the direction of SotA. I am just one voice that reminds you of that direction.

    That being said, IMO the perfect MMO is full PvP. (this is for the OP)

    The problem is full PvP is the perfect vehicle for hostility. The kind of hostility that goes beyond PvP. This is bad, and must be controlled on every level. This hostility is not exclusive to PvP. PvE is a vehicle for hostility but by it's nature has controls in place.
     
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  3. Ned888

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    And... Thread hijacked.... Same old, same old. :(


    Sent from my iPhone using Tapatalk
     
  4. Ara

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    UO of today isnt the UO OP talks about.
     
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  5. Evil Superhero

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    We're not talking about simple game mechanics(jumping). We are talking basic game design and goals. Changing the design goals now would be disastrous. Not only would it cause a PR disaster, but it would also delay the game significantly.

    Something like this has never been tried before, so I don't know how you can evaluate the profitability of it.

    Have you considered that the game seems to be leaning one way, because they haven't released anything about PvP yet(possibly because it is the most difficult part of the game to implement)? The bottom line is this - you know so little about what PvP will be like that you can hardly make any judgement on it at this point.

    All we know about PvP is this:
    1 - There will be PvP.
    2 - There will be towns or castles that can be contested in PvP.
    3 - There will be ways to avoid PvP, if you want(Single Player Online, Friends Play Online).

    The goal of threads like these is to somehow force RG to change his vision to be more inline with the OP, rather than the OP knowing anything about what RG has said and helping him fulfill his vision.
     
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  6. Ristra

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    Yay, someone actually got my point. UO didn't stay the way the OP is wishing for SotA to be directed. Why is UO of today not what the OP is wanting and why would SotA go in a direction of a game that was left behind?
     
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  7. Ara

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    Old UO was destroyed by EA and the UO we see today is an abomination of what it once was. Today UO is a WoW game with insurance and no risk vs reward and consequences.

    Old UO died february 2003.
     
  8. Ristra

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    But why was it turned into this abomination, why did it die, and why wouldn't SotA follow that same path. (notice the period and not a question mark)

    I doubt there is an answer anyone can give that people will accept unless it fits their hopes for SotA. Only person that has the answer to that statement is RG, and team, and RG isn't releasing the full plans for PvP yet. Only thing we know is the consent part, which destroys the Old UO model.
     
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  9. Ned888

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    I played UO and was part of the community. I didn't like PvP at all. That is a fact, not an opinion.

    I'm going to assume this is a rhetorical question, since I can tell by the volume and hostility of your posts that you really don't care what I or anyone else thinks at all. Our ideas and opinions are offensive to you. Example:

     
  10. blaquerogue

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    it was hijacked way before this!
     
  11. blaquerogue

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    yeah because i too saw the same thing you did the Hijack! Honestly did you not like UO because you got ganked all the time? or was it something else? it was an honest question! Its so funny how you throw stones in your glass houses, you PVE and the like semi whatever, are just as hostile, but you put your words in a demeaning mode, talking down to others about how you need to accept other peoples opinions then you yourself cannot accept others opinions, thats the problem i see! Me on the other hand dont beat around the bush and try to candy coat crap i come out straight forward and in your face with my posts, if i think your BS'ing i call you out on it! thats the difference between your (as a whole) and mine (as a whole) hostility! we both have it just put it out there in different ways! of course i probably get in more trouble for it but hey thats the consequence for me coming straight out and fighting you tooth and nail! and not candy coating my feelings!
     
  12. blaquerogue

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    i know there are alot more full PVP out here than you think, and i also know alot of left this game because there will not be true PVP in it! example the town and castle sieges will more than likely accommodate the Guild warrers, not the pvp, the pvp they propose is not true pvp its magic the gathering, everyone else has there main things in game except "thus far" PVP! we have the leftovers/scraps, that is not very profitable on portalariums side, and dont forget RG created PVP that is the reason he has alot of PVP followers who blindly follow him into the pit!

    as far as pvp what we know its magic the gathering, random cards evened out no matter what skills you have so if i practice swords all the time and you practice smithing all the time how can the two be equal? I wouldnt be able to smith like you do and you wouldnt be able to fight like i do! honestly thats a dumb concept! of course i wil be better at pvp than you are thats the skill i work and of course youll be better at smithing than I, because thats what you do as far as skill! We can still interact i can buy your wares so you have your money, and skills in balck smithing and ill have mine in pvp, maybe one day i will save you in a pk attack!? why, becuase thats my skill!
     
  13. blaquerogue

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    also wanted to add if you cant handle the hostility then dont go into PVP! its that simple! Stay in PVE
     
  14. Ristra

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    As usual, you ignore the full picture and go right for PvP, the hostility you and I are talking about are two different things. Your comment is more of a boast or taunt than anything.

    Winning or Losing a fight has hostility. It's combat, that's how it goes.

    The hostility I am talking about has nothing to do with the character on character fight, it's the personal attacks. Can't you see that is what people do not want, personal attacks, that includes here on these forums.

    The OP started this thread to say he enjoys the old UO PvP, I am saying that old UO PvP was a haven for personal attack so it was changes to help address this. SotA is maintaining a protection, right from the beginning so the old UO model won't fit.

    How about some suggestions on how to get as much old UO PvP with protections that do not allow things to get personal. And systems that punish people for personal attacks are not good enough, combat between players needs to stay combat, not cross over into harassment.
     
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  15. PrimeRib

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    Agreed. The amount of vitriol I see in PvP threads makes me think that UO got everything wrong when it comes to PvP. If people aren't saying "good fight" after a battle, something's wrong. Competition and rivalries are good...but feelings afterwards should be roughly on par with say football teams after a game. Because this is a game...not a breeding ground for toxic feelings and behavior.
     
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  16. Ristra

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    That's pretty much how Richard Garriott expressed it in his comments about early UO PvP. Combat was open, full PvP, no rules. He didn't expect the level people would take it to. If he did, he would not have made PvP that way. It was changed, blame EA if you want, to address the how far people will go, beyond combat and take things to the personal level.
     
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  17. Evil Superhero

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    I never said anything about the size of the PvP community. I'm just saying that it is jumping the gun to make claims about profitability. I trust the judgement of someone who has been in the industry for 30 years(RG) over an armchair quarterback as to what is and isn't profitable.

    As for people blindly following him - if you are going to blindly follow someone, then don't complain about where you are going...

    "Hey, LB, you're driving the car right at that cliff."
    "Yep, that's exactly what I said I was going to do! Drive off the cliff on the other side of the island."
    "But!"
    "I regret nothing!!!!"(car goes over the cliff)



    I don't know what to say about this, so....

    [​IMG]
     
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  18. aparks

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    RG created PvP essentially in video games. People brought up the right way do say good game or good fight after a win. If you want to attack anyone, attack how people raise their puke children.

    Also in real life we will always have the 2 sides to every coin. Socialist v Conservatives, Religion v Science, PvP'ers v PvE'ers....

    The most successful businesses cater to both sides of every product they try to sell.

    We PvP'ers really do understand RG's idea and goal of Shroud of the Avatar. I promise we get it.

    This thread was created to ASK on behalf of my fellow PvPers and UO gamers to introduce to this Role Playing game real hardcore PvP like that of which RG created in his UO game before he sold it to EA.

    We are asking for pre-EA UO combat.

    Every game since than has had dumbed down pvp that caters to pixel hugging care bears like you all that crashed my thread.

    The only successful game to have great pvp since RG's UO was Aventurines Darkfall Online. But they did what EA did to UO. Aventurine sold out to fanboy PvEers and gave us Darkfall Unholywars which is a total crap game.

    So we hardcore pvpers are left with a 20 year old game UO free shards that out-date EA's purchase of UO.

    This thread was not to take away from you role players game. But to add onto the game by suggesting RG makes his other half of his fan base a PvP server.

    You role players will than never ever have to deal with us and we never have to deal with you guys.

    We can kill each other all day on our pvp server and you guys can ride around on unicorns poking each others butts doing 0 damage because role play is more fun than doing damage and stealing loot.
     
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  19. Ultima Codex

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    Ok, this is starting to go off the rails, which means that by this evening I'll probably be wandering through it unpublishing posts and issuing warnings.

    OR everyone could come down and try and return the thread to its original topic, without quibbling further about who hijacked what. And without any particular user or users spamming the thread for a page and a half by replying to a dozen different posts in rapid succession.

    The choice is left to the participants of the thread. It's going on my watch list, and I'll be back later this evening to see how it has shaped up...if indeed it has.
     
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  20. PrimeRib

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    And there's your problem. You see, I'm a PvPer. I couldn't care less about the game's PvE content. You're so worked up and exclusionary that you're trying to create a side with no one else on it.
     
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