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Wishing for...

Discussion in 'Wishlist Requests' started by ConjurerDragon, Nov 20, 2022.

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  1. ConjurerDragon

    ConjurerDragon Avatar

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    For this years christmas I do wish from thee:

    - currently we have 2 different items "Bedroll" and "Open Bedroll". I wish that we have a combined "Bedroll" that can be used/E to roll up or out assuming both positions. The items seem to want that too as they tried to merge once ago:
    https://www.shroudoftheavatar.com/f...droll-item-name-mismatch.173104/#post-1350116
    Does not even need to be animated rolling out - simply bedroll now, puff, rolled out bedroll,

    - Player Profile has location. Location can be clicked and currently that means that it tries to find the location on Google Maps. Works perfectly for me as Rhineland-Palatinate is an existing place. However several players have locations chosen that exist ingame - could in these cases not Google Maps but
    https://www.shroudoftheavatar.com/map/
    be used to display the place?

    - have the many ingame Guild registrars not only promote new guilds for 12000 gold even to completely broken brandnew players, but allow to list the already EXISTING guilds in case someone wants to join one, so that there is an ingame way to see what exists. And for convenience have them be able to tell where the next chapterhouse or main base of the existing guild is located.

    - to avoid everyone creating a guild with the sole condition to have 12000 gold, require at least one placed lot designated as the guild chapterhouse and at least 1 other player who would join that guild.

    - row, row, row the boat - return the removed ridable boat (from Ardoris or Aeries as far as I remember) and simply require the player to either *sit AND be unable to fish* or to ROW (new emote?) to move the boat or fish while the boat is stationary,

    - add skills that prolong the life of tools just as there are skills that do the same for armour and weapons. It seems unrealistic to me that every tool loses 1 durability for every item created. Better would be that with rising skill in e.g. "preserve tools" the carpenting hammer detoriates slower,

    - have no more than 99% chance to get something done without magic support in everything (e.g. cutting down a tree). Even a grandmaster lumberjack can hit his leg with his axe instead of the tree once in a while...
     
  2. Anpu

    Anpu Avatar

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    I actually updated all the tools in the game (and engraving kit effects) here https://sotawiki.net/sota/Tools

    The prosperity tools aren’t bad, but aren’t as good as some plain ones with engravings, depending on what you are doing or needing.
     
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  3. FBohler

    FBohler Avatar

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    It used to be limited to 95% in the past, but as RNG is very wonky, it was very common to have 3-4 fails in a row even if you're grandmaster. They removed the 95% cap and I'm glad they did it.
    Failing resource nodes (and other basic crafting stuff) has only one gameplay repercussion: entice you to level that skill in order to improve your odds.
    If you can't progress with skills, the fail then becomes a nuisance instead of a challenge for your growth. This constitutes the dreaded "realism for the sake of realism" as it adds no gameplay value, only small frustration pills.

    The only way I would ever accept the chance cap comeback is by making fail at cap% yield 5x the XP (like a crafting crit). This would remove the frustration from bad RNG and add an extra layer of realism: when a grandmaster mess up anything, they really take lessons from it thus the big XP reward for messing up. Limiting the 5x XP till the cap is reached would prevent exploiting with low% getting 5x XP on and on in the same node. Crafting at stations do yield XP when failing, but resource nodes don't, so the devs would need to code quite a bit to make it happen.
     
  4. ConjurerDragon

    ConjurerDragon Avatar

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    I do - that´s why I would wish that the same innate skills would exist for tools like for preserving arms and armour.

    Sure, but indestructible +bonus goes into the magic range while an apprentice turned master would know how not to break each of his tools after exact 100 uses.
     
  5. ConjurerDragon

    ConjurerDragon Avatar

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    Do I read you table right, that e.g. true bronze engraved cleaver has similar bons as iron engrave (even -2% worse) but triple the durability penalty? And the other metals even have -40% durability loss. Why would anyone try true bronze or others then instead of iron engraving?
     
  6. ConjurerDragon

    ConjurerDragon Avatar

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    Like the 1 on the D20 in D&D - 5% is always a failure. Sure 1% or 5% both would be acceptable levels of failing.

    Streaks are nothing unusual. Those trick gamblers to risk their money at Roulette in Casinos when the mathematic truth is that the sample is far too small and failing 3 times does not guarantee a success the 4th time.

    It takes time and entails the risk that you get a respawn attacking you.

    I wrote max. 99% without magical support - being great at a skill AND having magical boni from equipment can go to 100% as far as I´m concernced.

    XP for failing? Oooh - could I then get XP for dying in the game? That certainly were quite a lot of interesting experiences already... Nah- just joking.
     
  7. Anpu

    Anpu Avatar

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    Yes. For Butchery, there's very little reason to even use anything other than the default (or Prosperity) tool.

    A cleaver with True Bronze Engraving:
    Butchery Skills
    +5
    Butchery Refinement Time Bonus
    +10%
    Maximum Durability
    -30

    A cleaver with Heavy Iron
    Butchery Success Chance
    +7%
    Butchery Refinement Time Bonus
    -10%
    Maximum Durability
    -10

    These engraved tools ARE useful for increasing your success chance for Masterwork and Enchanting. But currently crafting tables, or tools, or something is bugged and is not working: https://www.shroudoftheavatar.com/f...tions-not-applying-bonus-consistently.172904/
     
  8. Vaentorian

    Vaentorian Localization Team

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    That table shows increased skill level from true bronze, versus increased exceptional chance from heavy iron, so not directly comparable. For butchery specifically, increased exceptional chance basically equates to a slightly higher chance of gaining a bit more XP - I don't know of any butchery products where an exceptional result gives enhanced properties, they are typically bog standard components which are identical from normal and exceptional crafting. Increased skill level on the other hand should affect your normal and exceptional success chances as well as things like bonus material chance. True bronze also shows significantly better crafting time than heavy iron which is a big deal when crafting in bulk.

    If you have a valuable tool e.g. one which has been engraved, it makes sense to use repair kits on it. You can pick up tool repair kits in loot from diverse sources in the game, or buy them from certain NPCs at 100gp each I think. I mostly use non-engraved tools though because those bonuses aren't worth much to me, so I just burn them up, sell the broken ones and buy new ones as necessary. Overall the loss from that is 72gp per tool which I find pretty affordable.

    (Edit) seeing Anpu's post I realised butchery is success chance rather than exceptional, so I got that part wrong, heavy iron could be more useful while your base skill is relatively low and you're working on more difficult carcasses. Still a tradeoff for the other reasons, if the bonuses are applied, which apparently may not be the case!
     
  9. FBohler

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    Adding a cap just to make it not a cap by using magic?

    This doesn't sound like sound gameplay mechanics to me.

    So, no thanks, I'm good with 100% chance if my skills are high enough.
     
  10. ConjurerDragon

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    Which is true for arms and armour, too - yet those have skills that help to preserve them and not for tools.
     
  11. Anpu

    Anpu Avatar

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    There's also the Blessing of Maintenance, but that may be a little too much for you at your current level. Sometime people will however do a group and go pick that up.
     
  12. ConjurerDragon

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    Tier 5 is still too much. I feel comfortable at Tier 2 and can survive 3 if I pay attentioin currently.

    I read on your linked page that the devotional blessings in POT are of various level depending on the number of claimed lots in town - in which case the question is in which town are those blessings strongest?
     
    Last edited: Nov 21, 2022
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  13. Anpu

    Anpu Avatar

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    Look for the number of houses shown on the overland for the town.
     
  14. ConjurerDragon

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    He meant it the other way around. I argued that there are skills to preserve armour and arms - but not tools. And Anpu mentioned that there are blessings (maintenance) that help preserve arms and armour, too - but not tools.

    Edit: In other words - hammers and sickles of the world unite to gain equal rights as arms and armour.
     
    Last edited: Nov 21, 2022
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  15. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    a tool repair kit repairs the tool COMPLETELY, which is not true for armor and weapons.
     
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  16. majoria70

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    Wizards Rest has more than 20 lots claimed @ConjurerDragon so it is at the maximum strength for you. No need to look further for the strongest. ;)
     
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  17. Bridge Troll

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    Fix that, Santa... Ruins the whole game...
     
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  18. Vaentorian

    Vaentorian Localization Team

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    Normally tool repairs only add 40 points of (minor) durability for me, am I doing something wrong? Or do you mean that they always reset the max durability i.e. no COTO repairs needed?
     
  19. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    the latter. armor and weapon kits don't repair major durability.
     
  20. Vaentorian

    Vaentorian Localization Team

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    I'm aware, my confusion was about Alley's "full repair" comment. To my mind a tool with 40/100 durability is not fully repaired even though the max durability has been raised from 92 back up to 100. It's a different interpretation is all.

    The limited repair makes tool repair kits much less valuable imo: I can buy a new tool with 100/100 durability for 80gp, or I can buy a tool repair kit for 100gp to get 40/100 durability :confused: if tool engraving had more of an impact I might think it worthwhile but for basic tools the economics are way off.
     
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