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Random encounters - Change the mechanics please

Discussion in 'Release 12 Feedback' started by ilcontegis, Nov 21, 2014.

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  1. ilcontegis

    ilcontegis Avatar

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    I would like to propose a change in the mechanics of the random encounters.
    Right now they are too frequent and become rapidly annoying.

    1. Reduce the number of encounters (there should be 0, 1 or 2 encounters max while I travel from one area to another, more than that is just annoying)
    2. Give the possibility to escape/flee from an encounter without having to load the scene
    3. Put the encounters in a strategic location.
     
  2. Gubbles

    Gubbles Avatar

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    4. Chance for some encounters to yield something rare-ish or more desirable than run of the mill loot.
     
  3. Annah_Sennah

    Annah_Sennah Avatar

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    I ran into my first encounter where I wasn't able to just flee from and that was in the swamp, once I was killed by the skeletons that surrounded me I finally found the 'exit'. The plains encounters seem to have it that if you run straight to the mountains you leave the encounter. I don't know if I just didn't find it in the swamp encounter, or if it only shows once you get killed, it made me feel like a trapped rat though. If the loading screen could be less time consuming I think the encounters add a good amount of fun to the game.
     
  4. dorkish

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    actually whats worse is getting turned around when you leave the encounter i had a friend that got lost and couldn't find his way back to the starting area :)
     
    Tarsin likes this.
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