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It is clear people want to debate about weather bypassing a skill/spell cool down is valid soo . . .

Discussion in 'Release 30 Feedback Forum' started by Weins201, Jun 8, 2016.

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  1. Vallo Frostbane

    Vallo Frostbane Avatar

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    Diminishing returns are not working as intended in this game. At least that's what I believe. Maybe they want the game to be played like it is currently ;)
     
  2. Weins201

    Weins201 Avatar

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    Ok I was going to stay away but cannot since there is so much; hey you can do this, hey you can do that, hey no cool down in a draw deck . . . . .

    This is simple , and that is the cool down was bypassed . . . . .

    There was only ONE Thrust in the Deck - ONLY ONE

    Only ONE place that thrust could come up slot #2 - - -

    at about 1:40 I used a Thrust and (now with zero delay) a second thrust came up. This cannot be allowed when only ONE glyph is there each glyph has to (should) suffer a cool down . . . .


    This has nothing to do with if I trained the skill up and had more Thrust Glyphs, or slugs I did not fil the deck up I was not worried about it . . .

    I know very well how to create / fill a deck.



    This is about a single skill with a single glyph bypassing the skill cool down which HAS to be there weather draw or locked OTHERWISE it is bypassing the cool down. (do not tell me draw decks do not cool down, this is not draw decks and if so it is wrong, this is a draw SINGLE glyph)



    A single glyph in a single slot, cannot be allowed to bypass the cool down or as stated it can be manipulated (with deck building, which I know how to do) to "machine gun", as on player stated.
     
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  3. Cinder Sear

    Cinder Sear Avatar

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    Ok, I think I get it, and I do not support the idea of cooldowns on the unlocked slots of a deck. This would make acquiring extra glyphs pointless. Currently things work great, and I have not had debilitating issues against other pvpers ever with the current system. My 2cents. Peace :)
     
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  4. Smalls

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    @Chris is there a cooldown on a glyph in a random deck? I don't think there is myself, let an expert answer it.
     
  5. Smalls

    Smalls Avatar

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    ONLY if there is a such thing as a cooldown. If not then maybe to help you and others understand it reword the glyph tooltip to say Upon use in a LOCKED deck there will be a COOLDOWN.
     
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  6. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    Bug Report it.
     
  7. Wodin Folkvardr

    Wodin Folkvardr Avatar

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    Edit'd out for being blind..

    ~Woden
     
    Last edited: Jun 8, 2016
  8. Noric

    Noric Avatar

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    I can't watch the video now, but that sounds working as intended. If there are 9 slugs and a glyph in the deck you should have a 10% chance or so of pulling a the same glyph after using.
     
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  9. Cinder Sear

    Cinder Sear Avatar

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    But he didn't and is only using one Thrust ever. It counts correctly. He does not have Thrust locked down, if he did, he would not be able to place another glyph at all in the right-hand pane of the deck screen. 2/1 is not happening and not possible.
     
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  10. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

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    That's what I thought too. However, in Grumpie's video, he has 4 slugs on the deck. Two of them went to the empty slot. So on the slot that has Thrust *assigned* (not *locked*) will have 1/3 chance of getting trust and 2/3 of getting one of the remain slugs. That actually end up creating a machine gun affect since there is only one slot that a glyph or slug will be assigned to at that time.
     
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  11. redfish

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    Thrust isn't locked there; its just assigned to a slot. That means when the drawn glyph comes up it goes to that slot by preference.
     
  12. Wodin Folkvardr

    Wodin Folkvardr Avatar

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    Apparently my sight fails me - I for some reason thought #1 was thrust, but it was double slash - my mistake.

    ~Woden
     
  13. Smalls

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    correct and in that case, you can speed it up even more by right clicking the slug.
     
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  14. Roycestein Kaelstrom

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    Maybe everyone freaking out... maybe they already fix it.

    I tried to set up the glyph deck the same way Grumpie did, but I got 5/17 glyphs + 12 slugs. So even if I have 3 slugs assigned to 6,7, and 8, I would still have 9 slugs left, so my chance of getting thrust is actually 1/10 not 1/3 like in your case.

    How did you get 5/9 glyph + 4 slugs?
     
  15. Barugon

    Barugon Avatar

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    It's random. It may pop-up immediately or it might not pop-up for a minute.
     
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  16. Cinder Sear

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    That would be due to his Adventurer level being lower than yours.
     
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  17. redfish

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    It sounds like more of a design issue, if you're complaining about a possible machine gun effect, than a bug. I'm not sure it isn't working as intended; but, of course, the critique is legitimate.

    Of course, its still random, so you could end up getting a slug instead of your glyph, right?
     
  18. devourerofmemes

    devourerofmemes Avatar

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    Do this with offhand attack so you have no global even <3, if only it wasn't melee...
     
  19. Roycestein Kaelstrom

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    On the flip side, you can only pull this off when your adv level is low.

    So ADV level 5 dude won't be able to kill level 80 guy by spamming one skill anyway, but spamming crowd control may get annoying.
     
  20. Cinder Sear

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    ...and level has nothing to do with it, if I may continue to point things out... :) Except the amount of cards/slugs in the deck... you can have slugs in a high level deck.. again I'll stress you SHOULD NOT have ANY slugs at all in your deck.. unless it is locked down completely.
     
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