Valuation of vendors preventing changes

Discussion in 'General Discussion' started by Vladamir Begemot, Mar 13, 2017.

Thread Status:
Not open for further replies.
  1. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    6,194
    Likes Received:
    12,076
    Trophy Points:
    153
    Gender:
    Male
    @DarkStarr mentioned in a hangout that the number of item slots on player vendors would probably stay the same because adjusting it would change the overall value of vendors, which is something players have put money/pledges into.

    This has been concerning me because:
    • Everything else in the game can and is getting adjusted
    • Values fluctuation doesn't prevent anything else from getting love, or alternatives that devalue the original (ex. houses)
    • Those adjustements already affect the value of vendors
      • Ex: More patterns (yay!) decreases the percentage of total items a vendor can accommodate
    I don't think vendors max items should be the only thing that is not allowed to change.

    (I also don't think the number should be super high, but I do think it is something the Devs should be able to adjust.)

    ------

    *edit* Changed "patterns" to items, must have patterns on the brain.
     
    Last edited: Mar 13, 2017
  2. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

    Messages:
    6,334
    Likes Received:
    14,099
    Trophy Points:
    153
    The way I see it, the item slots on player vendors were fine compared to the number of available items on the market when they were introduced. However, now there are several times as many items available, yet the vendor slots have not changed. Therefore, the vendor slots are much MORE valuable now than they were before. Increasing these will help them retain the value they previously had.
     
  3. Bow Vale

    Bow Vale Avatar

    Messages:
    1,729
    Likes Received:
    4,699
    Trophy Points:
    113
    Location:
    Pericaliya
    This however suits the early backer and those with vendor locations in prime locations. If they can fit more items on a vendor it means that people will still be going to these areas which in essence becomes a one stop shop, everything to be had at one location or vendor in particular, cutting out other vendors and especially other locations in the world. Why would we need to go anywhere else if the 'Supermarket/Department store of Owls head' has everything, i have a CF vendor but i would like the limits dropped on them to say 25 items, this gives other players not fortunate enough to get prime locations a chance to be included in the market/trading part of the game. Maybe player vendors should specialise in a specific item/type meaning people will have to shop around more, visiting other vendors and more importantly locations to get items they want, giving all/new players a fighting chance.
     
  4. Lazlo

    Lazlo Avatar

    Messages:
    1,499
    Likes Received:
    3,227
    Trophy Points:
    113
    I don't think that adjusting vendor limits should be out of the question, but I think devs are right to be cautious about it. It doesn't just affect the value of the vendors themselves, but also the value of lots. The higher the limit is, the less appealing large lots become relative to small lots, because the NPC limits of those lots become much less relevant once the total vendor item limit exceeds the amount that a person needs. Also, commission free vendors add a lot of value to bundles, and obviously the less of them that people need, the less they will buy.

    I would like to see some kind of vendor upgrade at some point, but I think a lot of suggestions that people have made here on the forums would be better than simply raising item limits, not that it has to be one or the other.
     
  5. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    6,194
    Likes Received:
    12,076
    Trophy Points:
    153
    Gender:
    Male
    There are about to be 20 more rugs. You wouldn't even be able to be a complete rug vendor at that point.
     
  6. Vladamir Begemot

    Vladamir Begemot Avatar

    Messages:
    6,194
    Likes Received:
    12,076
    Trophy Points:
    153
    Gender:
    Male
    This is the whole point of my post. I don't know the answer, I don't want giant vendors, but I also am a little worried about the results of locking that one specific number.
     
    Lazlo likes this.
  7. Bow Vale

    Bow Vale Avatar

    Messages:
    1,729
    Likes Received:
    4,699
    Trophy Points:
    113
    Location:
    Pericaliya
    Size of location matters to npc limits and so it should imo, but these might be able to be raised by say 1, so a row lot now has 2 etc. If this was the case a player can place more vendors, if these need to be bought and taxable vendors then so be it, it might encourage a fairer pricing structure than what i see on some CF vendors. This would allow a serious trader to still have more items for sale but at a cost. Normally in the real world if your overheads exceed your profit your doomed, means pricing is structured by successful business's to encourage sales, not what i see here generally, its stick EVERYTHING they have up for an excessive fee and hope someone will buy, and this issue is with the CF vendors themselves not asking for a commission when a sale in put up. People with CF vendors can still play this game with some items but i feel they will price other items more competitively as well if they have to pay a fee based on the amount to post.
     
  8. idaniod

    idaniod Avatar

    Messages:
    216
    Likes Received:
    496
    Trophy Points:
    18
    Location:
    Soltown
    I was excited the first time they mentioned that they were thinking of raising the item count. I am very saddened by the fact that they won't raise the item limits. I don't know if it would devalue vendors, but I can see the other possible downsides :(
     
  9. Lord Andernut

    Lord Andernut Avatar

    Messages:
    3,340
    Likes Received:
    10,087
    Trophy Points:
    165
    Gender:
    Male
    Location:
    New Britannian Market
    If they allowed you to sell one large stack giving people the option to buy some of said stack (like npc vendors) that would be lovely and help.

    Especially as it would keep existing vendors much cleaner so you don't see:

    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (1)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (5)
    Recall (10)
    Recall (10)
    Recall (10)
    Recall (10)
    Recall (10)
    Recall (10)
    Teleport (1)
    Teleport (1)
    ......


    Trying to sell raw resources you have similar issues with multiple stacks of cotton, wood, granite, scraps, various types of ore.

    Even vendors selling more premium type things look like a mess due to the need to sell specific stacks of items to allow the buyers convenience of their desired stack-size.
     
    curt, Spoon, Thwip and 10 others like this.
  10. Metalocalypze

    Metalocalypze Avatar

    Messages:
    138
    Likes Received:
    222
    Trophy Points:
    18
    Gender:
    Male
    Location:
    Western Australia (UTC/GMT +8 hours)
    Maybe a gold sink option per vendor by giving the option of upgrading them much like your bank increasing in tiered levels. Obviously maximum slots costing a lot of igg

    And thats a good idea by Andernut :)
     
    idaniod and Vladamir Begemot like this.
  11. Fyerwall

    Fyerwall Avatar

    Messages:
    25
    Likes Received:
    48
    Trophy Points:
    3
    I agree with LA on this - I dislike needing one more resource while crafting and only finding large stacks on the player vendors.
     
    Vladamir Begemot likes this.
  12. Barugon

    Barugon Avatar

    Messages:
    15,733
    Likes Received:
    24,351
    Trophy Points:
    153
    Gender:
    Male
    ^this
     
    Vladamir Begemot likes this.
  13. Waxillium

    Waxillium Avatar

    Messages:
    3,311
    Likes Received:
    9,043
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Rift's End
    +1
     
    Vladamir Begemot likes this.
Thread Status:
Not open for further replies.