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The Making of Blood River Forest

Discussion in 'Developer Work and Blog posts' started by SorcerousSteve, Mar 7, 2018.

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  1. Barugon

    Barugon Avatar

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    Xibalba?
     
  2. Cora Cuz'avich

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    Needs more giant rolling boulders.
     
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  3. SorcerousSteve

    SorcerousSteve Developer Emeritus

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    Hey guys, SorcerousSteve here to give you the latest on the Blood River Forest!

    Well of Invigoration
    [​IMG]

    Ancient paintings line the walls of the Pyramid complex.
    [​IMG]

    Looking North to the fish hatchery, on the left smoke can be seen coming from the fish smokehouse while on the right we can see some of the fish pools.
    [​IMG]

    Inside one of the fish icehouses an elf takes inventory.
    [​IMG]

    Copper Golemns wreck havoc on the open pit copper mine.
    [​IMG]

    A pack of wild boar charges through a section of the Blood River Forest.
    [​IMG]

    The moment where a meteor from the ongoing meteor shower swings by the pyramid backdrop.
    [​IMG]

    Hope you guys enjoy R52!

    Esteben Zaldivar
    Level Designer
     
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  4. Rentier

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    That looks alot better than the pink textures i saw on QA ;)
     
  5. majoria70

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    Also as we come to release in just a very few days please to all world builders make sure these scenes have some reasons to bring players back again and again with discoveries as I mentioned but wandering npcs too that while fighting they tell pieces of their side of the story. Please have dailies and discover-able quests in scenes. I know it seems I am harping on this but I don't return to some of the scenes. I just go check them out and explore and then I'm done. Scenes need to also have stand alone things to do that are repeatable. Like some days someone may want to run around doing dailies and then they can just do that well if we have them. Some days they may feel like doing some deeper story quest lines or grinding, or killing bosses, or decorating, but it is important that we have this.
     
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