He should be able to yes but only if the guy in plate is AFK :) Luck should never play a part in combat. <blockquote...
You don't want a tram thing, but then again you don't want people put off by the game. If you create a game too dependant on being wrapped in...
How about a anti-looting skill, that goes hand in hand with a looting skill. If you don't have the ability to loot, then you can't, but if you...
I've found that smaller Guilds/Clans get a rough ride in most games, due to guilds becoming bigger and bigger and almost destroying the fun...
Great if there was some sort of Guild/Clan economy in the game, maybe have patrolling NPC guards around the area for safety. But I hope they...
Well all that's left to do, is create something that people will enjoy playing!
Gear should just age. Lose magical abilities and end up a bag of rust. Problem solved :D
There have been quite a few towns created in UO, that people effectively ran. Even Pks (well the good red PvPers) would be welcomed in them. A...
Quite like all of this. Needing materials and being able to pay for a master builder to build it! perhaps you could somehow create the ability...
Strangely once you filter out the PKs, you limit the entire game. UO went from an amazing experience to something less than, all with trammel...
The problem with official competing groups (factions), is it feels limited. The problem with that PK who killed you, was he didn't care about...
Free for all PvP works well when you Remove the barriers of consensual PvP. This will then End the lack of community that consensual PvP...
It would obviously still allow PvP, it would still allow people to PK, but it would allow people to be safe from losing their gear to PKs who just...
What would be interesting is a trainable skill to counter this, thus given an element of insurance for those that want it at the expense of a...
one of the dire consequences of quest items in UO, was the power these weapons had in PvP. It became a point where you had to do the god damn...
Item insurance isn't needed, if the weapons from quests isn't substantially greater than crafted weapons. Once you create in game non crafted...
I'm sure the subject of bounty hunting, like non-consensual PvP goes hand in hand, but normally the problem with it is how do you stop your...
I always find it interesting when PKs talk about risk vs reward. There seems to be no risk for the PK vs all risk for the non PK. I was lucky...
@rune_74 - The problem with that, is SotA becomes one of the 10 a penny MMORPGs out there. The thing that everyone who played UO found, was PKs...
Well there is a distinct difference between PvP and PKing. PvP tends to be a form that is open for all, while PKing is Sheep vs Wolves (let's be...
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