The thrill and RISK that I might lose my items adds a level of excitement that I know I enjoy and I imagine others also. I think to many games...
For crafting to be an every day event for this game and not just a one time thing, there MUST be item loss on death. Otherwise there is no way for...
If the entire Server design is for it to all be a single large server/world and we are instanced together according to some system that groups us...
+1, probably my favorite PK game is Asherons call on the open PK server. Anyone can attack anyone anywhere any time! You get pissed you can kill...
Animation is a very big core game element.
I am afraid of it turning into a stand in eachothers face and pound buttons combat. Animation and fluid it is and how mobile (speed and agility of...
Richard said spacifically in a Dev chat that each goal was planned out with people and numbers behind them. For them to now say that reaching...
I personally am upset that this has happened. I upped my donation when I saw the VR goal. I understand the reasoning but it still doesn't mean...
Arche Age (currently in Beta) has a justice system, and a jail system. All it does is piss people off. Who is to judge what is right and wrong?...
VR is the future. Honestly if you look at all the other goals they were very heavy on the lore/content side of things. So for the what appears to...
Any death penalty that doesn't get me back to playing the GAME within 2-3 minutes and I will be very unhappy. I plan to PvP and probably PK...
Finding the right balance between Death meaning some thing, and death making you just break your keyboard and quite the game is a very hard one to...
I can see your concern with how the topic of discussion seems to focus on those topics so much. I think the main reason so much is on those topics...
If this is the "Ultimate Role play" game, full loot will have to play some role at some point. I like the idea that 90% of the time we use...
The more I think about it the more I like the idea of having say item use (potions) and normal basic style attacks be useable at any time. But for...
@Freeman I agree I heard that same comment, that the chance to use a potion/heal would also be part of the "bag" and would be not be available any...
@SilentStrider Exactly, I know from a coding stand point there has to be a RNG for the "chance" aspects like chance to dodge/crit/block/evade...
In a couple of interviews RG mentioned one way combat skills will/may work is having a "bag" of pre-learned/practiced skills that are available to...
They have stated they are designing as a classless system. Low well that works out in the end is yet to be seen. I have played enough MMOs to...
Separate names with a comma.