The game is crashing every time directly after online login: Faulting application name: Shroud of the Avatar.exe, version: 5.4.4.40123, time...
You guys do know that you can play the game without Steam, and that these players are not reflected in any Steam stats?
That's a systematic problem. The problem is there is no economic simulation with a real money flow/creation. Gold coins are spawned at a given...
I played about 50 hours now, and I would like to list a few things: __________________________ 1. Dexterity / Subterfuge / Distract The only...
I didn't manage to follow the news for at last year now, and now that it looks like the game is nearing the final stages, are there any important...
It would like an isometric view. At least as option. Shouldn't be too hard to implement, I guess.
I really like the card deck/drawing/discarding idea for the combat. That hopefully makes it less static and more thrilling. I'm a little bit...
It's standing pretty much alone there since the 13th century (or so). May be the highest point in the surrounding, and I remember it higher than...
A nice little castle, not far away from me: http://img.geocaching.com/cache/c59ae939-d2fb-4140-9e5f-6c013a7f7349.jpg...
In my opinion, pure scamming (which doesn't base on exploiting or bug-using) should be dealt with in-game (it is/can be part of role playing).
Well, just like they wrote it today on RSI (so to speak): One character per account leads only to multi-boxing or multi-accounting. If someone...
I'm all in for the idea of combining the lore. Could work very well without disturbing the one or the other game, and could be an explanation for...
The combat/skill system of GW2 really killed the game for me. I don't want SotA to be so casual and plain, like GW2, in that regard.
Can only be TSW-like (some variation of that system). I too can see no way how a random skill availability could work well in any game.
It would be awesome if you somehow could resemble the look&feel of vanilla UO in a modern fashion with this game. Like they are currently...
Well, if I'm right about my thinking (this being something like in TSW), you could unlock every skill over time (or advance in them), but you only...
As I wrote in another thread, what I heard so far, sounds pretty similar to the combat/skill system of The Secret World, which I think is pretty...
From what I heard so far I think they think about a skill system similar to The Secret World (which is very nice, but only covers combat skills),...
Well, and that's why I don't like the idea of instancing the same area on the same server (but to be honest, I currently don't have a better...
In general I like the idea, but it could also be somewhat immersion breaking. The use should definitely be restricted, like when being in combat...
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