I'm not panicking over it in the least, I'm just letting my thoughts be heard in case there is a small chance they haven't thought about it...
I get that it's the rough version and not everything has been implemented, (at least that's what I think you're trying to say?), but the point is...
I have two minor changes to the set up of equipping weapons that I feel need to be implemented..... 1) Sheathing Weapons: After playing the...
After playing the alpha for SotA, there are two things that stuck out to me that would make a major improvement to the controls for the game, and...
Just remembered something else that I would really like to see in the game, and that is the ability to reallocate your skill points. This is...
I had a couple of more ideas earlier in regards to combat. I would like there to be a real benefit to using different fighting styles within the...
@Holt Very interesting. It definitely had the feel of a tale told by a seasoned Bard in a tavern. Am looking forward to the continuation, after...
@EmpressCharlie Liking it so far, can't wait to read more.......
Finished my short story a lot quicker than I had originally planned, so I am going to go ahead and post it..... It is titled, "End of an Era"...
In one of the recent updates, it was announced that every couple of weeks, Lord British plans on having a contest to determine some of the best...
I hate that the more I think on this game, the less I stick to my original philosophy of only posting a couple of my ideas. Oh well, screw it,...
Also, I've been reading through the posts in this thread, and have seen that quite a few people want a good day/night cycle for the in game world....
@redfish: I don't mean for them to be separate item types by any means, I simply mean that I would like to be able to use my old, now weak,...
One more thing that I would really love to see is the idea of "vanity" clothes over-riding the armor you have equipped. I know that this will take...
There's quite a bit that I want, but I'm able to narrow it down to just a couple of main points that probably haven't been brought up that...
I acknowledge that it might be a problem to do good real-time combat without lag issues in the PVP department, but at the same time, it would...
Overall, I agree with the OP. Twitch based combat, (AKA: Realtime Combat), is always a lot more enjoyable than turn-based/cool-down combat. As...
I'd really like to have player created works within the game, but in my opinion, it would be best if there was a system in place so that they...
I'm just curious as to how the player-shop system will work. Will the player have an NPC run it who sells items based off of what category it is,...
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