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11-12% Damage nerf to high end mages - why?

Discussion in 'Release 55 QA Feedback Forum' started by Armeleon Vesaz, Jun 25, 2018.

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  1. Pounce

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    One of the reason I do not feel much incetive to play Sota right now is that i hit the ceiling of progression for me (time grinding versus proegression), for an mainly archer toon.
    I fool around a little with polearm but really my playstyle so meh.
    Not interested in PvP the way Sota does it, no content that i did not already do, danceparties are too boring for me with people running animations and not saying much.

    So something like more ways to build on archery skills aside grinding weeks for an point or more content or more reasons to socialise.

    Oh and offcourse, not in the mood to level skills who then get nerfed too, aside all said above.

    I wait what will develope and if things settle down there maybe i return serious.
     
    Lord Trady of Blix likes this.
  2. Sway

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    well looks to me like there going to have to give all magic spells 100% unlearn. taking away that much damage from all spells is really harsh. time to pick up a weapon and turn all magic points into a fighter
     
  3. Sorthious

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    Don't forget Lich Mages! Oh, and the Golems...you can use Purify(used to at least) to remove that Magic Negation Curse(or whatever it was), but you have to keep your distance from them or they will hit you with it again; which is a little tough given the combat speed debuff.
     
  4. Sorthious

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    I won't be unlearning any magic. I only play Mage characters, so I will just have to suck it up and deal with it, unfortunately. I've been rolling with the punches so far and will continue to do so. I'm not the type of player who is going to switch to the, current, most powerful build just to squeeze out a few more points of damage, but rather I stick with what I like, Water Tree, and hope that when all the balancing is said and done, I will have a relatively powerful build. This happened in UO(freeshards) to me, where everyone was using Build X, and I was still playing the lowly mage character that I always played. Eventually, developers noticed that the mage was underpowered and fixed it. I think, personally, that mages should wield more offensive power than warriors, but be weaker in regards to defensive power. But, that's just me.
     
  5. Snakyy

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    Well nerf was needed as mages could win 1 out of 300 fights against melee guys. Such IMBA magic user obviously are too powerful even after magic specialization nerf, no intelligence buffs and adding ridiculous magic resistances to monsters. Now magic users cna do what they suppose to do, create sparkly funky light effects to amuse melee grunts with real weapons.
     
  6. Vero

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    Our mages sparkly funky light effects still rocks ones sox off this new release :p
     
  7. Snakyy

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    Yeah. Perhaps most hilarious is that game have sold about 20k-50k copies on steam. Yet barely 200 people play it anymore and numbers are only going DOWN. Yet developers are hell bend to nerf nerf nerf and continue to make game more gray, uninteresting and boring experience as can be. I suppose they see the problem when game hit 0 players :p

    Stats on players on Steam:
    https://steamcharts.com/app/326160

    Stats of how many copies are sold:
    https://steamspy.com/app/326160
     
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