I understand that balance is ongoing, I am just adding my two cents. I use both shield and wand, or a bow normally probably a 50/50 mix. When damage for 2 handed weapons was reduced, and 1 handed increased, I didn't like it, but I knew I still had a trade off of a lesser fizzle chance. This is no longer the case. So this is my wish for 2 handed weapons (for the sake of balance) My very good wand has 8 bonuses. 1 from the heartwood 1 from the strap 3 masterwork and 3 enchantment. My very good shield has 8 bonuses 1 from the material 1 from the strap 3 masterwork and 3 from enchantment. That's 16 bonuses. My very good bow has 8 bonuses. For the sake of balance if a 2 handed weapon needs double the fizzle rate of a 1 hand weapon. Either every bonus on a 2 handed weapon should be doubled, Or every bonus on a 1 handed weapon should be halved, Or the fail rate for masterwork and enchanting on a 2 handed weapon should be less by half so you could have 6 masterworks and 6 enchants, as easily as two one handed weapons, Or the fail rate for masterwork and enchanting on a 1 handed weapon should be doubled so it would be nigh impossible to achieve 3 masterworks and 3 enchants as it is 6 of each now.