A List of New Enemies Using Existing Models and Abilities

Discussion in 'Archived Topics' started by Rasmenar, Apr 2, 2015.

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  1. Rasmenar

    Rasmenar Avatar

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    With R16 granting enemies the ability to use various skills, I was inspired to design some new enemies that would be able to use existing models. I know that developing new models is very time consuming, so I thought about ways we could introduce a creature that looks the same as something already in-game but feels very different to fight. I figure this would be a great way to provide a suggestion that (hopefully) wouldn't require large amounts of invested development time while still adding something meaningful to the game. Obviously, I know nothing about the current implementation of creatures using skills, so I know nothing of whether or not some of these are possible at all yet or new tech has to be created for this to work, but hey here's a few ideas regardless.

    Without knowing the code for how a creature determines what ability it's going to use, I have simply provided a list for abilities that the creature can use and I leave the time between these abilities up to you. I have not listed XP totals or stats like health/focus/str/dex/int as I have no knowledge of these stats on existing creatures and therefore don't have much to base it off of. Anyhow, enough banter, on to the list.

    (Names are placeholders and admittedly not perfect in a lot of cases, simply demonstrate concept)

    Hell Hound
    Model: Obsidian Wolf
    Effect: Has a constant Immolation effect up on itself
    Equipment: None
    Skill Use: Infrequent, mostly just melee attacks
    Skills: Death Touch, Flame Fist
    Loot: When skinned, gives Chunk of Coal and/or Sulfurous Ash

    Obsidian Necromancer
    Model: Obsidian Mage
    Effect: None
    Equipment: Staff
    Skill Use: Starts combat casting Summon Skeleton, uses staff attacks and infrequently skills from the list below
    Skills: Summon Skeleton (At start of combat), Death Ray. TODO: Add Chaos abilities when they are released
    Loot: 10-30 gold, 0-2 Corpse Wax, 0-2 Nightshade, 0-2 Spider's Silk, Staff

    Obsidian Elder Necromancer
    Model: Obsidian Mage
    Effect: None
    Equipment: Staff
    Skill Use: Starts combat casting Summon Skeleton, uses staff attacks and infrequently skills from the list below
    Skills: Summon Skeleton (At start of combat), Death Ray, Death Field. TODO: Chaos Abilities
    Loot: As Obsidian Necromancer

    Obsidian/Bandit/Etc Skirmisher
    Model: Obsidian Fighter/Bandit/Etc
    Effect: Casts Shadow Form on self repeatedly unless in combat
    Equipment: Dual Shortswords
    Skill Use: Frequently uses Offhand Attack, Infrequently uses the rest
    Skills: Shadow Form, Offhand Attack, Rend, Trip, Double Strike
    Loot: One or both of the shortswords with random durability damage, 10-30 gold

    Vengeful Ursine
    Model: Bear Patriarch
    Effect: None
    Equipment: None
    Skill Use: Uses Root often, others infrequent
    Skills: Root, Earthquake, Healing Touch on self
    Loot: Skinning grants animal hides.

    Night Stalker
    Model: Any light-colored wolf
    Effect: Casts Shadow Form on self repeatedly unless in combat
    Equipment: None
    Skill Use: Frequently uses Night Step when chasing an enemy
    Skills: Shadow Form, Night Step

    Elf Druid
    Model: Elf Mage
    Effect: None
    Equipment: Standard Elf Mage
    Skill Use: Frequently uses skills mixed with Staff attacks
    Skills: Root, Obsidian Arrow, Lightning, Healing Touch, Soothing Rain
    TODO: If possible, heal allied NPC's with Healing Ray. If tech does not exist, ignore
    Loot: As Elf Mage

    Elder Elf Druid
    Model: Elf Mage
    Effect: When combat starts, casts Summon Earth Elemental
    Equipment: Standard Elf Mage
    Skill Use: Frequently uses skills mixed with Staff attacks
    Skills: Root, Obsidian Arrow, Lightning, Healing Touch, Soothing Rain
    TODO: If possible, heal allied NPC's with Healing Ray. If tech does not exist, ignore
    Loot: As Elf Mage

    Storm Mage (Can be used for any NPC faction)
    Model: Generic Mage for chosen faction
    Effect: When damaged, 10% chance to cast Blink to a random nearby spot that it could flee to
    Equipment: Staff
    Skill Use: Frequently uses skills mixed with Staff attacks
    Skills: Lightning, Chain Lightning, Gust of Wind

    Fire Mage (Can be used for any NPC faction)
    Model: Generic Mage for chosen faction
    Effect: When damaged, 10% chance to cast Immolation
    Equipment: Staff
    Skill Use: Frequently uses skills mixed with Staff attacks
    Skills: Flame Arrow, Fireball (at the target's feet)

    Water Mage (Can be used for any NPC faction)
    Model: Generic Mage for chosen faction
    Effect: When combat starts, casts Shield of Ice.
    Equipment: Staff
    Skill use: Frequently uses skills mixed with Staff attacks.
    Skills: Ice Arrow
     
  2. Carlin the Druid Archer

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    Great ideas!
     
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  3. Rasmenar

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    Thanks :)

    Btw, forgot to mention in the OP, but I welcome everyone to post more ideas if you have them.
     
  4. Thorin Strongarm

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    Yeash, more things to kill me
     
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