A new name for our combat system

Discussion in 'Skills and Combat' started by Rampage202, Aug 8, 2014.

Thread Status:
Not open for further replies.
  1. Owain

    Owain Avatar

    Messages:
    3,513
    Likes Received:
    3,463
    Trophy Points:
    153
    You may not understand entirely at first, but as I mentioned, once you try it, it becomes obvious.

    New comers won't understand exactly what SPO, FPO, or MPO means in SotA at first either, but once they try it, they'll understand that, too.
     
    rild likes this.
  2. By Tor

    By Tor Avatar

    Messages:
    2,362
    Likes Received:
    4,717
    Trophy Points:
    165
    Gender:
    Male
    If the description is more consistent with the story and is more immersive to the player..that's a good thing.
     
    rild and Trenyc like this.
  3. Rampage202

    Rampage202 Avatar

    Messages:
    157
    Likes Received:
    134
    Trophy Points:
    30
    Gender:
    Male
    Location:
    The Canadian Wilderness
    Players don't necessarily need to understand the underlying mechanics of the combat system if it's presented in a way that makes sense within the context of the game. Card combat "works" but just doesn't sit right with me because it's too blunt and to the point about the underlying programming and not about the actual devices being presented in the game.
     
    ByTor [MGT] likes this.
  4. Trenyc

    Trenyc Avatar

    Messages:
    1,503
    Likes Received:
    2,966
    Trophy Points:
    125
    Gender:
    Male
    Unless you're Prince, you probably don't want to name a feature with a picture, and whether a publisher cares to do or not, he or she can't hope to control the behavior of his or her audience. Branding is critically important to the success of a business. Marketing 101. They have to give the feature a name--lest their customers give it their own unofficial name that rather misses the mark--so it might as well be a good one.

    I do agree that videos are good for their intended use, though you've got to be careful there, too. I'm one of those customers who, generally, would much prefer to get information by reading rather than watching a video. I like videos to see how to do things if the processes being shown are difficult to explain verbally, but people tend to abuse that qualifier by outright ignoring that qualifier in certain cases. Then you end up with videos of someone just reading a script, and it's not possible to speak as fast as a person can read. The consequence of this is that those videos, even if they're helpful, waste my time. It bugs me to no end when I search for something and all I can find on the topic are YouTube videos. This happens often with product reviews in particular.
     
  5. Owain

    Owain Avatar

    Messages:
    3,513
    Likes Received:
    3,463
    Trophy Points:
    153
    That's fine if the brand chosen makes sense and accurately describes what is being branded. I tend to get annoyed with marketing fluff, but as you may have noticed, I'm a bit of a crusty curmudgeon.
     
    Trenyc likes this.
  6. Trenyc

    Trenyc Avatar

    Messages:
    1,503
    Likes Received:
    2,966
    Trophy Points:
    125
    Gender:
    Male
    No worries. :) I think it's just a perspective difference. The "card combat" name doesn't hurt anyone who already knows how the system works, and since all of us do, it can be tough to get past that perspective.
     
  7. rild

    rild Avatar

    Messages:
    1,220
    Likes Received:
    2,485
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Portland, OR
    I like the term "Rune based combat" or Glyphs. Glyphs is perhaps better since Runes already has a meaning as the New Britannian alphabet, and the combat icons are not these, but "Glyph based combat" does not immediately make me think of tablets or squares or tiles or whatnot.

    Card-based combat has the advantage of making sense to players who play deck-building games and collectible card games (does this hint that we will find unique 'cards' out in the world that we can collect?)

    However, I think using something more in tune with the atmosphere of the game would be beneficial.
     
  8. Jynx

    Jynx Avatar

    Messages:
    719
    Likes Received:
    1,932
    Trophy Points:
    105
    Gender:
    Female
    Location:
    United Kingdom
    Randomly Produced Glyphs :rolleyes:
     
    rild and Doppelganger [MGT] like this.
  9. Sir Frank

    Sir Frank Master of the Mint

    Messages:
    4,065
    Likes Received:
    10,927
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Kansas City
    Way back in July of 2013, Portalarium was calling the system Runes.
    It's the people here on the forums that called them cards. Mostly, people who were trying to bash the system without really ever having seen them.

    So, just return to calling it a rune system.
     
    rild and Gaelis like this.
  10. Gaelis

    Gaelis Avatar

    Messages:
    902
    Likes Received:
    3,914
    Trophy Points:
    93
    Gender:
    Female
    Location:
    Germany
    Royal (Random) Rune System:D
     
  11. Resurrected

    Resurrected Avatar

    Messages:
    179
    Likes Received:
    370
    Trophy Points:
    30
    Gender:
    Male
    Location:
    United Kingdom
    I'm just a simple Brit ;).

    How about just calling it a "combat system".
     
  12. Beaumaris

    Beaumaris Avatar

    Messages:
    4,301
    Likes Received:
    7,423
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Caladruin
    I agree with Rampage's opening post: Move away from the use of the word 'cards' to something more immersive related to the game world. A Rune Combat System.
     
  13. sn0tub

    sn0tub Avatar

    Messages:
    303
    Likes Received:
    330
    Trophy Points:
    43
    Calling your set of skills a "deck" isnt new, its pretty much the new style of highlighting customisation and a game without classes
     
Thread Status:
Not open for further replies.