@Chris You are talking about fixing the monkey room. I think it could use some work but I think the real fix would be distributing the XP hunting to more locations. Lets face it, if you fix the monkey location the masses will hunt for the next best solo xp spot and start there. You will be following the masses and fixing the areas but never correcting the over all issue. I think you could get ahead of the curve by controlling the cap better and letting the masses roam. Here is an interesting idea for you to ponder over..... 1) Lower the xp debuff cap from 1 mill an hour to maybe 800k. 2) Increase the xp given for all mobs by a percent say 20% 3) Set a condition that if in a group (of 3 ore more if you can) the cap goes from 800k to 1 mill per hour. 4) Set a condition that if in a group (of 3 ore more if you can) and in a control point the XP debuff cap is raised to 1.2 mill per hour. This would spread out the farming locations to many different locations. You would not have to increase and deal with the issues that come form messing with the spawn rate at multiple locations. Increasing the fun and reducing the monotony of gaining xp. It could keep more people in multiplayer mode and likely more PVP flagged for the extra boost. As right now there is 2 real farming locations and those that are not the top of the food chain know we have to be in friends only to make the numbers. It would also encourage partnering up for xp. (lets face it with the current bonus for partnering and the splitting of the xp, grouping is not well liked.) This would also push people to the control points to gain the best xp, but would allow people to run the quest and explore areas while still gaining a quality amount of xp. The lower cap would keep those solo many hours in a row players from getting over powered too fast. Just trying to give an idea to help keep the game I love well populated and running strong! Keep up the good work!