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AA (Antialiassing)

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Feeyo, Feb 3, 2019.

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  1. Feeyo

    Feeyo Avatar

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    Location:
    Aelasar’s Forest
    02/03/2019 11:02
    Title: AA (Antialiassing)
    Reproduction Rate: 100%
    Blocker? No
    Details: Which ever AA I use on external nvidia settings or ingame settings the AA seems all the same, normally when using AA functions you can make the graphics also a bit more bloomy. I like the bloomy effect from AA.
    In SotA this is not reproducible. The graphics all keep too sharp for my liking.
    Steps to Reproduce: Fiddle with nvidia AA settings, and ingame AA.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (6) System RAM: 32718
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.901.Date.02.01.19
    Area: RandomEncounter_Plains01_Road/Undead
    Area Display Name: Plains Road Encounter
    Loc: (5.7, 26.7, 39.4)
    Debug: UmFuZG9tRW5jb3VudGVyX1BsYWluczAxX1JvYWR8VW5kZWFkfCg1LjY5NCwgMjYuNjY3LCAzOS40Mil8KDAsIDAuMjA3LCAwLCAwLjk3OCl8LTE0NC4xMTQ4fDMuMjE4ODE4fDQuNzg3ODY0
     
  2. Barugon

    Barugon Avatar

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    Yeah, there seems to be no antialiasing at all now.

    User Specs:
    OS: Linux 4.20 unknown 64bit
    CPU: AMD Ryzen 7 1700 Eight-Core Processor (8) System RAM: 32160
    GPU: GeForce GTX 1070/PCIe/SSE2 GPU RAM: 8192
    SotA.Linux.64.901.Date.02.01.19
    Area: POT_island_metropolis_01_template/Mystic Isle
    Area Display Name: Mystic Isle
    Loc: (32.2, 89.0, -81.1)
    Debug: UE9UX2lzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfE15c3RpYyBJc2xlfCgzMi4xODIsIDg5LjAwNCwgLTgxLjExOCl8KDAsIC0wLjIxOCwgMCwgMC45NzYpfDEwNy42MDA3fDIyLjIyMzIzfDkuODUzNDUy
     
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