Link for the new spreadsheet… https://drive.google.com/file/d/0B9d-Sp8Ceh-qNGVILV8xZE9sa2s/view?usp=sharing This one works a bit differently than my last one (located here). First, you will have to download this one and put in your skills as it is active i.e. it calculates your focus cost and taming chance based on your stats. Creature Name: Pretty much explains itself... Pre-Tame Hit Points: Again, not too complex Focus Cost: This is computed from the stats entered below and is customized for you (or for you to play ‘what if’, if you like). The formula is (0.05 * Effective Creature Level ^ 2 + 40 ) * (1 + Concentration Bonus). Area: Where I found the beastie, key to the abbreviations is below the chart (rows 58 - 96). Special Abilities: Abilities the beastie has that it retains after taming. Half-life Modifier: Whether the number in the table reflects that I was able to half-life the beastie before taming. Goes from 0 at max HP to 10 at half HP on a linear scale (3/4 HP gives a 5 modifier, etc.) I have no idea how to half-life something with 2 HP, so these beastie's taming score is unmodified. You can change these as you see fit, for example to check your chance against low level mobs that you don't want to try to half-life. Creature Level: My best guess at the internal level of the beastie. These have been modified from the last spreadsheet. Effective Level: The creature level modified by your Combat Training and Summoning Scores. The formula is: Creature Level + Combat Training Bonus up to a maximum of Tamed Creature Max Level + Combat Training Bonus. All decimals are truncated before computation. Minimum Summoning: The minimum number of points needed in Summoning to summon the beastie from a necklace (self-tamed or purchased). It is (Creature Level - 21) with anything less than 1 having no summoning limit listed on the necklace (and showing N/A in the sheet). Tame Level: The modified taming difficulty (with 0 Tame Creature). It is (20 - Creature Level + Half-life Modifier). % Chance to Tame: Customized for you, based on your entered stats. You can play ‘what if’ with your Tame Creature score. It is (Tame Level + Tame Creature Level * 0.6) rounded to the nearest integer. Unlike most of the other numbers, this is handled internally as a decimal (and is now shown as one). See below for details. Rows 57+: Area Names: The key for the areas where I have tamed the beasties. In no way comprehensive. Stats: The top 8 are your taming scores from your Skills windows. The bottom 3 (Combat Training Bonus, etc.) are from your /stats log. Keep the signs e.g. enter TameFocusDrainModifier as a negative number. It is important that they come from the /stats log and not the Skills window…because the Skills window lies. o.0 These new formulas are fairly well tested, though they are constantly changing as I level up my taming skills. Here are the main points that I have derived (some of which cast the conventional wisdom of ‘level to 40 / 60 / 80 / GM’ into serious doubt… · All Creature Levels (that I have derived the formulas for thus far, at least) are dealt with internally as integers. Further, they are not rounded as I previously thought (because the Skills window lies), they are truncated. This means, for example, that if you lock your Combat Training at 80, which equates to 13.65102 Tamed Level Bonus, the Skills window shows you a +14 bonus (it rounds, up in this case), but internally 13.65102 is truncated to 13. You don’t actually get the +14 bonus until 85, which equates to 14.04037 (while the lying Skills window still shows +14). I don’t know the formula for this as I don’t have enough data points to derive it, but it is almost certainly a square root curve, and in the vicinity of 80 it is very close to the square root of (Combat Training * 2) + 1. · The Tamed Creature Max Level is dealt with internally in the same way, truncating rather than rounding, but the Skills window shows this as a decimal and can be trusted. (Sort of. It's lied to me before and now I don't believe a thing it says). · Because of the order the skills (and their corresponding limits) are applied, you always get your Combat Training bonus, but at the highest pet levels (at the edge of whatever you skills happen to be) it may be worth less than Summoning, and almost definitely clipped by it. For example, 81 Summoning happens to give an 81 Tamed Max Level (81.37907 truncated to 81). As discussed above, 85 Combat Training gives a +14 Tamed Creature Level Bonus. This means that with these stats I could use a Ferocious Wolf Spider (a level 80 pet) with no clipping (as I have a 81 Tamed Max Level). My +14 Combat Training bonus would fully apply, giving me a Level 94 bug. However, if I wanted a higher level pet (any higher level pet, though in this case there are only two that I know of), say a Ferocious Brown, my 81 Summoning would clip the Level 90 Ferocious Brown to Level 81, and I would then get my +14 Combat Training Bonus, giving my new brown bug an effective level of 95. The same would be true for a Ferocious Red (a Level 100 tame). · Combat Training appears to use a square root curve, as does Summoning. Until (if?) I (someone?) can derive the actual formulas, there is no real way of knowing what the optimum balance of Summoning and Combat Training is. I suspect Summoning is slightly better, but only slightly, and this is only intuition, not an invitation to start a war. · Tame Creature: At the highest levels of taming, there are discrete points that it makes sense to lock out Tame Creature, and they are not 60 / 80 / 100. For example, at 84 Taming you join the Ferocious Tamers Club with a 0.4% chance to tame a Ferocious Wolf Spider (your HUD will still show a <1% chance, because it actually is, but it can be done. Trust me.) Taking your Taming higher than this does almost nothing for you until you hit 101 when you get to a 0.6% chance to tame a Ferocious Brown (at GM Tame Creature you have no chance). While these seem like small chances, by the time you hit these numbers you will be probably be used to (read: sick of) trying to tame the same animal 150 times. Some may argue (and I am really not looking for an argument) that higher chances make your life easier, but I would remind them that at this level a single point of Tame Creature takes in the neighborhood of 100,000 XP. It would very likely take you several times as long to farm that XP as to tame something with a 0.4% chance. Additionally, that same XP, used in Summoning or Combat Training, is actually useful forever once the pet is tamed, something you do once. Of course it is possible that someone could only want to tame and never use the pets to fight, but I don’t think that is how most tamers want to play. These are just my observations and intuitions, though most of them are backed up by a lot of taming and fighting with pets. Take what you want from it, and I would love to hear your thoughts and input. As always, if you find a bug, let me know. If you find a Ferocious bug, tame it.