It was exciting to see that Agriculture was a focus in R46. However, the implementation of bulk planting leaves something to be desired. :/ The bulk watering function was well done. The issue with bulk planting is it assumes you just want to randomly plant one seed anywhere in a given area, which is quite often incorrect. When ways to improve agriculture was brought up some time ago, I posted a forum thread on what would be a very useful way to do this, and the response from the devs was positive (https://www.shroudoftheavatar.com/f...ons-to-improve-agriculture.64211/#post-672100) However, this unfortunately was utterly ignored when it came time to do the actual implementation. This is problematic, because it's often the case that you want to plant specific beds with specific items, or portions of a specific bed with a specific item (For example, I may want one row to be corn, the other row to be tomatoes). Instead, we have a haphazard "I'll grow in a random circle" planting situation. That probably works well for some folks, who don't care about what ends up where, but for those of us who do, it doesn't really help at all. It should be possible to keep the current method as well as making it possible to implement what I'd described before. So I hope that will be pursued.